Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 12-03-2012, 10:45 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

And take the return items out of the logic block that is the incorrect usage of it.
Code:
   else {
      quest::say("You're not level 65 yet, $name.");
  }
  plugin::return_items(\%itemcount);
Reply With Quote
  #2  
Old 12-04-2012, 06:16 AM
kmra247
Sarnak
 
Join Date: Apr 2012
Posts: 55
Default

Quote:
Originally Posted by sorvani View Post
And take the return items out of the logic block that is the incorrect usage of it.
Code:
   else {
      quest::say("You're not level 65 yet, $name.");
  }
  plugin::return_items(\%itemcount);
Okay, where you said that is the incorrect usage, it also shows up in Vanilla scripts such as Guard_Vyrinn.pl. I don't see any other way for me to return their items if they're not the correct level or it's not the correct item.

Edit: All the NPC does when I hand him items is eat them, he doesn't reset my level or anything. Here's the revised script.

Code:
sub EVENT_SAY {
   
   my $ring = quest::saylink("ring", 1);
   my $one = quest::saylink("one", 1);
   
   if($text=~/Hail/i) {
      quest::say("Hand me your $ring and I'll upgrade it, as long as you're Level 65.");
   }
   elsif($text=~/Ring/i) {
	  quest::say("Yes, the Ring of Armageddon, do you need $one?");
   }
   elsif($text=~/One/i) {
      quest::say("Here you go, enjoy!");
	  quest::summonitem(150009, 1);
   }
}

sub EVENT_ITEM {
   if ($ulevel > 64) {
      if (plugin::check_handin(\%itemcount, 150009 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150010, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150010 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150011, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150011 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150012, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150012 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150013, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150013 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150014, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150014 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150015, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150015 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150016, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150016 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150017, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150017 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150018, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150018 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150019, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150019 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150020, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150020 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150021, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150021 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150022, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150022 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150023, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150023 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150024, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150024 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150025, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150025 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150026, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150027 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150027, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150027 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150028, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150028 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150029, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150029 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150030, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150030 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150031, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150031 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150032, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150032 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150033, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150033 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150034, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150034 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150035, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150035 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150036, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150036 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150037, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150037 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150038, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150038 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");;
		 quest::level(1);
		 quest::summonitem(150039, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150039 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150040, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150040 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150041, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150042 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150043, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150043 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150044, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150044 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150045, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150045 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150045, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150045 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150046, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150046 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150047, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150048 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150049, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150049 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150050, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150050 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150051, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150051 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150052, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150052 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150053, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150053 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150054, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150054 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150055, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150055 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150056, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150056 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150057, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150057 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150058, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150058 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150059, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150059 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150060 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150060 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150061, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150061 => 1)) {
		 quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150062, 1);
		 quest::ding();
	  }
	  elsif (plugin::check_handin(\%itemcount, 150062 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150063, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150063 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150064, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150064 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150065, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150065 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150066, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150066 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150067, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150067 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150068, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150068 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150069, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150069 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150070, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150070 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150071, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150071 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150072, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150072 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150073, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150073 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150074, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150074 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150075, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150075 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150076, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150076 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150077, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150077 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150078, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150078 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150079, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150079 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150080, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150080 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150081, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150081 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150082, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150082 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150083, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150083 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150084, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150084 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150085, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150085 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150086, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150086 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150087, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150087 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150088, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150088 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150089, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150089 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150090, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150090 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150091, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150091 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");;
		 quest::level(1);
		 quest::summonitem(150092, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150092 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150093, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150093 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150094, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150094 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150095, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150095 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150096, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150096 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");;
		 quest::level(1);
		 quest::summonitem(150097, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150098 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150099, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150099 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150100, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150100 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150101, 1);
         quest::ding();
      }
	        
	  elsif (plugin::check_handin(\%itemcount, 150101 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150102, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150102 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150103, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150103 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150104, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150104 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150105, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150105 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150106, 1);
         quest::ding();
      }	        
	  elsif (plugin::check_handin(\%itemcount, 150106 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150107, 1);
         quest::ding();
      }
	  elsif (plugin::check_handin(\%itemcount, 150107 => 1)) {
         quest::say("Well done, $name, you are now level 1 with an upgraded ring.");
		 quest::level(1);
		 quest::summonitem(150108, 1);
         quest::ding();
	  }

   else {
      quest::say("You're not level 65 yet, $name.");
      plugin::return_items(\%itemcount);
  }
}
Code:
#zone: tutorialb
#npc: Guard Vyrinn (Beginner Missions)
#quest:
# - Spider Caves - taskid:28 - starts
# - Spider Tamer Gugan - taskid:29 - starts/completes
# - Arachnophobia (Group) - taskid:33 - starts

sub EVENT_SAY {
   if($text=~/Hail/i) {
      quest::say("My mate, Rahtiz, and I will hold this position.  We need you to explore the tunnels beyond.");
      quest::taskselector(28,29,33);
   }
}

sub EVENT_ITEM {
   if (quest::istaskactivityactive(29,1)) {
      if (plugin::check_handin(\%itemcount, 54604 => 1)) {
         #Gloomingdeep Violet
         quest::say("Well done, my friend. You have probably saved many lives.");
         quest::updatetaskactivity(29,1);
         quest::exp(12000);
         quest::ding();
      }
      else {
         quest::say("I have no need for this, $name.");
         plugin::return_items(\%itemcount);
      }
   }
   else {
      quest::say("I have no need for this, $name.");
      plugin::return_items(\%itemcount);
   }
}

Last edited by kmra247; 12-04-2012 at 06:28 AM.. Reason: Decided not to double post.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3