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  #1  
Old 03-14-2013, 02:02 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
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Using ROF client (tried UF and works fine..) you cast rezz on a corpse of any level (tried 60-85-95) and the accept dialogue comes up, but after clicking yes you don't get ported and don't get exp back.

Using latest GIT pull from March 14,2013..

Only thing i can find in logs is

[03.14. - 12:50:01] Wrong size: OP_RezzAnswer, size=232, expected 228

hope that helps.
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  #2  
Old 03-15-2013, 05:48 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Armm View Post
Using ROF client (tried UF and works fine..) you cast rezz on a corpse of any level (tried 60-85-95) and the accept dialogue comes up, but after clicking yes you don't get ported and don't get exp back.

Using latest GIT pull from March 14,2013..

Only thing i can find in logs is

[03.14. - 12:50:01] Wrong size: OP_RezzAnswer, size=232, expected 228

hope that helps.
This should be fixed now.
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  #3  
Old 11-15-2014, 12:42 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Charms should now work

https://github.com/EQEmu/Server/comm...7eca20412305db
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  #4  
Old 02-18-2013, 06:22 PM
kebtiz
Fire Beetle
 
Join Date: May 2009
Location: MN/SD, USA
Posts: 4
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Quote:
Originally Posted by FievelMousey View Post
I dont see how as it was a free to get thing they published. If that case why dont the software companies stop oldversion.com etc. And if sony cared dont you think they go after eqemulator site by now as i am sure money they got they win if wanted try. I dont think they care EQ is EOL in there eyes
There is a fine line in the legal field, Emu is acceptable because they don't touch the client, officially supporting an illegally obtained client would be a death wish.
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  #5  
Old 02-18-2013, 05:23 PM
FievelMousey
Hill Giant
 
Join Date: Jan 2004
Posts: 140
Default

they patch to milk all money they can to Everquest Next is out then i bet EQ dies.
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  #6  
Old 02-18-2013, 05:33 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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Quote:
Originally Posted by FievelMousey View Post
they patch to milk all money they can to Everquest Next is out then i bet EQ dies.
many people expected that to happen when wow and/or eq2 came out. yet here we are, in 2013, and they're still putting out content for the original.
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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  #7  
Old 02-22-2013, 09:19 AM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
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Quote:
2. Guilds - Most of the guild stuff is now functional. Editing Guild Ranks & Permissions and the Guild Bank are currently actively being worked on by the Developers.
Was this ever finished for any version of this client? I'm still using 20121210 build and nothing guild related works. Searched this thread for keyword 'guild' and didn't see anything related.

ie can not speak in guild, invite, kick, change member permissions, motd etc.
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  #8  
Old 02-23-2013, 07:00 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.
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  #9  
Old 02-23-2013, 07:19 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Andrew80k View Post
So what version of the RoF client is working with the Emu? I rebuilt my server this morning and my 12/12 client is not logging in. Server just disconnects the client. Before I dig too much into why I want to make sure I should be able to.
Welcome back

The version that is compatible is:
Code:
Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.
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  #10  
Old 02-23-2013, 10:24 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Derision View Post
Welcome back

The version that is compatible is:
Code:
Starting EverQuest (Built Dec 10 2012 17:35:44)
No other version will work.
Thanks! Finally finished my Masters degree...

Must still be doing something wrong...
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  #11  
Old 03-03-2013, 10:44 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
Default

PEQ 2506, latest GIT 3/2/2013, using ROF client.... Once you go past Combat stability 28 for whatever reason, the AA dissapears from the list. Relog wont bring it back. If you log in with a UF client you can see it again and advance to 33/33. Character level was 90.
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  #12  
Old 03-06-2013, 02:07 AM
Sarpanda
Fire Beetle
 
Join Date: Mar 2012
Posts: 7
Default

I am sure I'm missing this from somewhere, but there are several zones, like ones around Freeport, that has mob that I can't interact with and/or attack. Basically, any of the revamped zones. Is this a known issue with the RoF client ...or have I yet again not got something set up right? ^_^
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  #13  
Old 03-06-2013, 02:21 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
Default

They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
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  #14  
Old 03-12-2013, 10:27 PM
Sarpanda
Fire Beetle
 
Join Date: Mar 2012
Posts: 7
Default

Quote:
Originally Posted by blackdragonsdg View Post
They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones. I guess it's all still a work in progress.
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  #15  
Old 03-13-2013, 09:30 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
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Quote:
Originally Posted by Sarpanda View Post
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones.
The cancombat flagging does not affect which version of a zone that you will be taken to. The version of a zone you zone to is likely controlled by some sort of bit masking in zone_points or on a clickable object or door. I am not entirely sure where that is done at or how it works.
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