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  #1  
Old 12-14-2012, 04:02 PM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
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Seq-Showeq website for Everquest
http://www.showeq.net/forums/forumdi...p?16-EverQuest

here are the Seq Server Files Zone Opcodes,World Opcodes indside
http://sourceforge.net/projects/seq/files/ShowEQ/

by fransick Thank You Seq-Showeq Team
http://www.showeq.net/forums/showthr...7287#post47287
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  #2  
Old 12-14-2012, 04:56 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Quote:
Originally Posted by Noport
by fransick Thank You Seq-Showeq Team
http://www.showeq.net/forums/showthr...7287#post47287
Title of that thread: "12/12/12 Changes "

Quote:
Originally Posted by Trevius
we are working on the client that has a build date of "Dec 10 2012 17:35:44"
I love you Noport. You post wildly inaccurate, misleading and downright retarded things but since you don't use a swear word so all of your shit is left standing.

At least people don't get discouraged as they follow your trail of drool.
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  #3  
Old 12-14-2012, 05:41 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Patch dates and build dates are rarely the same. Normally the client was built a day or 2 before the patch day so they can verify everything before pushing it out with the patch. In this case, the client was built on Dec 10th, but the patch didn't hit until Dec 12th:

http://everquest.allakhazam.com/story.html?story=31339

So the 12/12/12 thread is actually accurate as far as what the ShowEQ people care about, which is patch day itself.

And, it isn't the words that get 90% of your threads deleted, it is the context in which you use them.

I have already verified most of the opcodes in that thread that are dated 12/12/12 are accurate for the Steam RoF client. I also have a good chunk of the opcodes figured out already and should be ready to begin testing them pretty soon. The hard part is going to be that variable length player profile though I think.
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  #4  
Old 12-14-2012, 06:14 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Heh, new opcode list worked first try (though obviously the char list struct needs some adjustments):



Here is the .conf file I used:

Code:
# ShowEQ Import Notes:
# ZERO THE FILE first
# perl -pi -e 's/0x[0-9a-fA-F]{4}/0x0000/g' opcodes.conf
# Unknown Mapping:
# OP_Action2 -> OP_Damage
# OP_EnvDamage -> OP_Damage ---> might have been a one time mistake
# Name Differences:
# OP_CancelInvite -> OP_GroupCancelInvite
# OP_GMFind -> OP_FindPersonRequest
# OP_CommonMessage -> OP_ChannelMessage

OP_Unknown=0x0000
OP_ExploreUnknown=0x0000 # used for unknown explorer

# V = Verified correct
# C = Most likely correct
# U = Unsure, but should be correct or close

# world packets
# Required to reach Char Select:
OP_SendLoginInfo=0x11b6 # V
OP_ApproveWorld=0x7e47 # C
OP_LogServer=0x19ab # C
OP_SendCharInfo=0x06a2 # C
OP_ExpansionInfo=0x711a # C
OP_GuildsList=0x2d38 # C
OP_EnterWorld=0x57c3 # C
OP_PostEnterWorld=0x0c3d # C
OP_World_Client_CRC1=0x044 # C
OP_World_Client_CRC2=0x26df # C
OP_SendSpellChecksum=0x0000 # C
OP_SendSkillCapsChecksum=0x0000 # C

# Character Select Related:
OP_DeleteCharacter=0x0ab4 # C
OP_CharacterCreateRequest=0x06b # C
OP_CharacterCreate=0x0afc # C
OP_RandomNameGenerator=0x0000 # C 0x440f
OP_ApproveName=0x213a # C

OP_MOTD=0x1ae3 # C 0x2b59
OP_SetChatServer=0x2a81 # C 0x0479
OP_SetChatServer2=0x0000 # C 0x158f
OP_ZoneServerInfo=0x49d9 # C 0x41c0
OP_WorldComplete=0x12d4 # C
OP_WorldUnknown001=0x0000 # C 0x77b1
OP_FloatListThing=0x0199 # V

# Reasons for Disconnect:
OP_ZoneUnavail=0x6281 # C 0x1190
OP_WorldClientReady=0x0000 # C 0x4786
OP_CharacterStillInZone=0x0000 #
OP_WorldChecksumFailure=0x0000 #
OP_WorldLoginFailed=0x0000 #
OP_WorldLogout=0x0000 #
OP_WorldLevelTooHigh=0x0000 #
OP_CharInacessable=0x0000 #
OP_UserCompInfo=0x0000 #
# OP_SendExeChecksum=0x0000 #
# OP_SendBaseDataChecksum=0x0000 #

# Zone in opcodes
OP_AckPacket=0x47a6 # V
OP_ZoneEntry=0x1665 # V
OP_ReqNewZone=0x3dec # V
OP_NewZone=0x7fff # V
OP_ZoneSpawns=0x0980 # ?
OP_PlayerProfile=0x46bb # V
OP_TimeOfDay=0x3be2 # V
OP_LevelUpdate=0x0000 # V
OP_Stamina=0x1949 # V
OP_RequestClientZoneChange=0x647a # C
OP_ZoneChange=0x1eb4 # C

OP_LockoutTimerInfo=0x0000 #
OP_ZoneServerReady=0x0000 #
OP_ZoneInUnknown=0x0000 #
OP_LogoutReply=0x0000 #
OP_PreLogoutReply=0x0000 #

# Required to fully log in
OP_SpawnAppearance=0x7360 # V
OP_ChangeSize=0x0000 #
OP_TributeUpdate=0x0000 # V
OP_TributeTimer=0x0000 # C
OP_TaskDescription=0x2294 # C
OP_TaskActivity=0x7181 # C
OP_CompletedTasks=0x9495 # C
OP_Weather=0x0bd7 # V
OP_SendAATable=0x7791 # V
OP_UpdateAA=0x504f # V
OP_RespondAA=0x719a # C 0x2bad
OP_ReqClientSpawn=0x5a4f # V
OP_SpawnDoor=0x7b6c # V
OP_GroundSpawn=0x4286 # V
OP_SendZonepoints=0x7922 # V
OP_SendAAStats=0x0000 # C
OP_WorldObjectsSent=0x7fa8 # V
OP_BlockedBuffs=0x0000 # V
OP_RemoveBlockedBuffs=0x0000 # V
OP_ClearBlockedBuffs=0x0000 # C
OP_SendExpZonein=0x25ab # V
OP_SendTributes=0x0000 # V
OP_TributeInfo=0x5dd2 # V
OP_SendGuildTributes=0x0000 # C 0x5a01
OP_AAExpUpdate=0x25c5 # V
OP_ExpUpdate=0x0000 # V
OP_HPUpdate=0x07b8 # V
OP_ManaChange=0x0000 # C
OP_TGB=0x10a6 # C
OP_SpecialMesg=0x362c # V
OP_GuildMemberList=0x4053 # C
OP_GuildMOTD=0x0561 # V
OP_CharInventory=0x786e # V
OP_WearChange=0x1ad3 # V
OP_ClientUpdate=0x455d # V
OP_ClientReady=0x0000 # V
OP_SetServerFilter=0x5b27 # V

# Guild Opcodes
OP_GetGuildMOTD=0x0000 # C
OP_GetGuildMOTDReply=0x0000 # C
OP_GuildMemberUpdate=0x0000 # C
OP_GuildInvite=0x5f8e # C
OP_GuildRemove=0x296d # C
OP_GuildPeace=0x0000 # C
OP_SetGuildMOTD=0x44d0 # C
OP_GuildList=0x0000 # C
OP_GuildWar=0x0000 # C
OP_GuildLeader=0x0000 # C
OP_GuildDelete=0x241b # C
OP_GuildInviteAccept=0x78a5 # C
OP_GuildDemote=0x0000 # C
OP_GuildPublicNote=0x3c2c # C
OP_GuildManageBanker=0x0000 # C
OP_GuildBank=0x1cbf # C
OP_SetGuildRank=0x3599 # C
OP_GuildUpdateURLAndChannel=0x0000 # C
OP_GuildMemberLevelUpdate=0x0000 #
OP_ZoneGuildList=0x0000 #
OP_GetGuildsList=0x0000 #
OP_GuildStatus=0x25a5 #
OP_GuildCreate=0x0000 #
OP_LFGuild=0x0000 #
# OP_GuildManageRemove=0x0000 #
# OP_GuildManageAdd=0x0000 #
# OP_GuildManageStatus=0x0000 #

# GM/guide opcodes
OP_GMServers=0x2612 # C
OP_GMBecomeNPC=0x0000 # C
OP_GMZoneRequest=0x3912 # C
OP_GMZoneRequest2=0x65d6 # C
OP_GMGoto=0x0345 # C
OP_GMSearchCorpse=0x0000 # C
OP_GMHideMe=0x0000 # C
OP_GMDelCorpse=0x6034 # C
OP_GMApproval=0x0e37 # C
OP_GMToggle=0x1276 # C 0x7566
OP_GMSummon=0x0000 # C
OP_GMEmoteZone=0x0000 # C
OP_GMEmoteWorld=0x0000 # C
OP_GMFind=0x6160 # C
OP_GMKick=0x5646 # C
OP_GMKill=0x507e # C
OP_GMNameChange=0x0000 # C
OP_GMLastName=0x0000 # C

OP_InspectAnswer=0x5794 # C
OP_BeginCast=0x17ff # C
OP_BuffFadeMsg=0x0000 # C
OP_ConsentResponse=0x0000 # C
OP_MemorizeSpell=0x0000 # C
OP_SwapSpell=0x4736 # C
OP_CastSpell=0x0000 # C
OP_Consider=0x4d8d # C
OP_FormattedMessage=0x0000 # C
OP_SimpleMessage=0x0000 # C 0x5448
OP_Buff=0x08ed # C
OP_Illusion=0x6c43 # C
OP_MoneyOnCorpse=0x1837 # C
OP_RandomReply=0x0000 # C
OP_DenyResponse=0x0000 # C
OP_SkillUpdate=0x52c6 # C
OP_GMTrainSkillConfirm=0x0000 # C
OP_RandomReq=0x59db # C
OP_Death=0x3a65 # C
OP_Bind_Wound=0x585d # C
OP_GMTraining=0x6e8f # C
OP_GMEndTraining=0x7ffe # C
OP_GMTrainSkill=0x444c # C
OP_Animation=0x5e0c # Was 0x47d3
OP_Begging=0x54ac # C
OP_Consent=0x400e # C
OP_ConsentDeny=0x0000 # C
OP_AutoFire=0x314e # C
OP_PetCommands=0x093 # C
OP_DeleteSpell=0x0000 # C
OP_Surname=0x1a87 # C
OP_ClearSurname=0x0000 # C
OP_FaceChange=0x0000 # C
OP_SenseHeading=0x0000 # C
OP_Action=0x0ea7 # C
OP_ConsiderCorpse=0x0000 # C
OP_HideCorpse=0x0000 # C 0x1842
OP_CorpseDrag=0x0000 #
OP_CorpseDrop=0x0000 #
OP_Bug=0x0c07 # C
OP_Feedback=0x45ca # C
OP_Report=0x0000 # C
OP_Damage=0x5428 # C or OP_Action2?
OP_ChannelMessage=0x33bc # C
OP_Assist=0x4cd1 # C
OP_AssistGroup=0x1d37 # C
OP_MoveCoin=0x765a # C
OP_ZonePlayerToBind=0x6f93 # C
OP_KeyRing=0x0000 # C
OP_WhoAllRequest=0x78eb # C
OP_WhoAllResponse=0x3393 # C
OP_FriendsWho=0x3dac # C
OP_ConfirmDelete=0x78e0 # V
OP_Logout=0x64bd # C
OP_Rewind=0x69d7 # C
OP_TargetCommand=0x0a # C Was 0x5f5e
OP_InspectRequest=0x23f1 # C
OP_Hide=0x0000 # C
OP_Jump=0x0000 # C
OP_Camp=0x41cd # C
OP_Emote=0x0000 # C
OP_SetRunMode=0x0000 # C
OP_BankerChange=0x0000 # C
OP_TargetMouse=0x0e25 # C 0x7bbb
OP_MobHealth=0x218d # C
OP_InitialMobHealth=0x0000 # C
OP_TargetHoTT=0x0000 # C
OP_XTargetResponse=0x0000 #
OP_XTargetRequest=0x0000 #
OP_XTargetAutoAddHaters=0x0000 #
OP_TargetBuffs=0x0000 # C
OP_BuffCreate=0x0000 # V
OP_BuffRemoveRequest=0x0000
OP_DeleteSpawn=0x3b06 # C
OP_AutoAttack=0x0d14 # C
OP_AutoAttack2=0x0000 # C
OP_Consume=0x4692 # V
OP_MoveItem=0x62a2 # C
OP_DeleteItem=0x3eb5 # C
OP_DeleteCharge=0x2d5b # C
OP_ItemPacket=0x0000 # C
OP_ItemLinkResponse=0x0000 # C
OP_ItemLinkClick=0x0353 # C
OP_NewSpawn=0x0000 # C
OP_Track=0x0000 # C
OP_TrackTarget=0x4c42 # C
OP_TrackUnknown=0x0000 # C
OP_ClickDoor=0x7cc0 # C
OP_MoveDoor=0x5611 # C
OP_RemoveAllDoors=0x39c9 # C
OP_EnvDamage=0x52e9 # C
OP_BoardBoat=0x0000 # C
OP_Forage=0x416d # C
OP_LeaveBoat=0x0000 # C
OP_ControlBoat=0x4aa0 # C
OP_SafeFallSuccess=0x0000 # C
OP_RezzComplete=0x3297 # C
OP_RezzRequest=0x521b # C
OP_RezzAnswer=0x0000 # C
OP_Shielding=0x0000 # C
OP_RequestDuel=0x0000 # C
OP_MobRename=0x0000 # C
OP_AugmentItem=0x0000 # C
OP_WeaponEquip1=0x35c3 # C
OP_WeaponEquip2=0x0000 # C
OP_WeaponUnequip2=0x0000 # C
OP_ApplyPoison=0x0000 # C
OP_Save=0x2e6f # C
OP_TestBuff=0x0000 # C
OP_CustomTitles=0x471a # C
OP_Split=0x269e # C
OP_YellForHelp=0x017 # C
OP_LoadSpellSet=0x0000 # C
OP_Bandolier=0x0000 # C
OP_PotionBelt=0x0000 # C
OP_DuelResponse=0x0dee # C
OP_DuelResponse2=0x5e04 # C
OP_SaveOnZoneReq=0x0000 # C
OP_ReadBook=0x0000 # C
OP_Dye=0x0000 # C
OP_InterruptCast=0x7470 # C
OP_AAAction=0x0000 # C
OP_LeadershipExpToggle=0x0000 # C
OP_LeadershipExpUpdate=0x0000 # C
OP_PurchaseLeadershipAA=0x0000 # C
OP_UpdateLeadershipAA=0x0000 # C
OP_MarkNPC=0x0000 # C
OP_ClearNPCMarks=0x0000 # C
OP_DoGroupLeadershipAbility=0x0000 # C
OP_GroupLeadershipAAUpdate=0x0000 # C
OP_DelegateAbility=0x0000 # C
OP_SetGroupTarget=0x0000 # C
OP_Charm=0x7118 # C
OP_Stun=0x53c0 # C
OP_SendFindableNPCs=0x34c3 # C
OP_FindPersonRequest=0x0000 # C
OP_FindPersonReply=0x0000 # C
OP_Sound=0x3cec # C
OP_PetBuffWindow=0x0000 # C
OP_LevelAppearance=0x7c4d # C
OP_Translocate=0x6f01 # C
OP_Sacrifice=0x76ab # C
OP_PopupResponse=0x0000 # C
OP_OnLevelMessage=0x0000 # C
OP_AugmentInfo=0x7812 # C
OP_Petition=0x2885 # C
OP_SomeItemPacketMaybe=0x11a0 # C
OP_PVPStats=0x0000 #
OP_PVPLeaderBoardRequest=0x0000 # C
OP_PVPLeaderBoardReply=0x0000 # C
OP_PVPLeaderBoardDetailsRequest=0x0000 # C
OP_PVPLeaderBoardDetailsReply=0x0000 # C
OP_RestState=0x0000 # C
OP_RespawnWindow=0x7f99 # C
OP_DisciplineTimer=0x0000 # C
OP_LDoNButton=0x0000 # C
OP_SetStartCity=0x0000 # C
OP_VoiceMacroIn=0x202e # C
OP_VoiceMacroOut=0x3920 # C
OP_ItemViewUnknown=0x0000 # C
OP_VetRewardsAvaliable=0x05d9 # C Mispelled?
OP_VetClaimRequest=0x0000 # C
OP_VetClaimReply=0x0000 # C
OP_CrystalCountUpdate=0x0000 # C
OP_DisciplineUpdate=0x0000 #
OP_BecomeCorpse=0x0000 #
OP_Action2=0x0000 # C OP_Damage?
OP_MobUpdate=0x6b5a # Same as OP_SpawnPositionUpdate
OP_NPCMoveUpdate=0x0000 #
OP_CameraEffect=0x5712 # V
OP_SpellEffect=0x72b6 # V
OP_RemoveNimbusEffect=0x0000 # C
OP_AltCurrency=0x8fcb
OP_AltCurrencyMerchantRequest=0x0000
OP_AltCurrencyMerchantReply=0x0000
OP_AltCurrencyPurchase=0x0000
OP_AltCurrencySell=0x0000
OP_AltCurrencySellSelection=0x0000
OP_AltCurrencyReclaim=0x0000
OP_CrystalReclaim=0x0000
OP_CrystalCreate=0x0000
OP_Untargetable=0x0000
OP_IncreaseStats=0x0000
OP_Weblink=0x0000 #C

OP_DzQuit=0x0000
OP_DzListTimers=0x0000
OP_DzAddPlayer=0x0000
OP_DzRemovePlayer=0x0000
OP_DzSwapPlayer=0x0000
OP_DzMakeLeader=0x0000
OP_DzPlayerList=0x0000
OP_DzJoinExpeditionConfirm=0x0000
OP_DzJoinExpeditionReply=0x0000
OP_DzExpeditionInfo=0x0000
OP_DzMemberStatus=0x0000
OP_DzLeaderStatus=0x0000
OP_DzExpeditionEndsWarning=0x0000
OP_DzExpeditionList=0x0000
OP_DzMemberList=0x0000
OP_DzCompass=0x0000
OP_DzChooseZone=0x0000

# New Opcodes
OP_SpawnPositionUpdate=0x0000 # C
OP_ManaUpdate=0x6675 # C
OP_EnduranceUpdate=0x71fb # C
OP_MobManaUpdate=0x48b5 # C
OP_MobEnduranceUpdate=0x7cb5 # C

# Looting
OP_LootRequest=0x43a7 # C
OP_EndLootRequest=0x3d8c # C
OP_LootItem=0x515b # C
OP_LootComplete=0x256d # C

# bazaar trader stuff stuff:
OP_BazaarSearch=0x0000 # C
OP_TraderDelItem=0x0000 # C
OP_BecomeTrader=0x74bc # C
OP_TraderShop=0x0000 # C
OP_Trader=0x0000 # C
OP_TraderBuy=0x0000 # C
OP_Barter=0x0000 # C
OP_ShopItem=0x0000 #
OP_BazaarInspect=0x0000 #
OP_Bazaar=0x0000 #
OP_TraderItemUpdate=0x0000 #

# pc/npc trading
OP_TradeRequest=0x0000 # C
OP_TradeAcceptClick=0x13db # C
OP_TradeRequestAck=0x6852 # C
OP_TradeCoins=0x584d # C
OP_FinishTrade=0x3fbf # C
OP_CancelTrade=0x0234 # C
OP_TradeMoneyUpdate=0x65f6 # C
OP_MoneyUpdate=0x6e42 # C
OP_TradeBusy=0x0000 # C

# Sent after canceling trade or after closing tradeskill object
OP_FinishWindow=0x1939 # C
OP_FinishWindow2=0x0000 # C

# Sent on Live for what seems to be item existance verification
# Ex. Before Right Click Effect happens from items
OP_ItemVerifyRequest=0x0000 # C
OP_ItemVerifyReply=0x0000 # C

# merchant crap
OP_ShopPlayerSell=0x6b4d # C
OP_ShopRequest=0x16ba # C
OP_ShopEnd=0x0000 # C
OP_ShopEndConfirm=0x1860 # C
OP_ShopPlayerBuy=0x3bab # C
OP_ShopDelItem=0x0000 # C

# tradeskill stuff:
OP_ClickObject=0x7992 # V
OP_ClickObjectAction=0x0000 # V
OP_ClearObject=0x2ead # C
OP_RecipeDetails=0x0000 # C
OP_RecipesFavorite=0x0000 # C
OP_RecipesSearch=0x0000 # C
OP_RecipeReply=0x0000 # C
OP_RecipeAutoCombine=0x0000 # C
OP_TradeSkillCombine=0x7447 # C

# Tribute Packets:
OP_OpenGuildTributeMaster=0x0000 # C
OP_OpenTributeMaster=0x0000 # C
OP_SelectTribute=0x0000 # C
OP_TributeItem=0x0000 # C
OP_TributeMoney=0x0000 # C
OP_TributeToggle=0x0000 # C
OP_TributePointUpdate=0x0000 # C
OP_TributeNPC=0x0000 #
OP_GuildTributeInfo=0x0000 #
OP_OpenTributeReply=0x0000 #
# OP_GuildTributeStatus=0x0000 #

# Adventure packets:
OP_LeaveAdventure=0x0000 # C
OP_AdventureFinish=0x0000 # C
OP_AdventureInfoRequest=0x0000 # C
OP_AdventureInfo=0x0000 # C
OP_AdventureRequest=0x0000 # C
OP_AdventureDetails=0x0000 # C
OP_AdventureData=0x0000 # C
OP_AdventureUpdate=0x0000 # C
OP_AdventureMerchantRequest=0x0000 # C
OP_AdventureMerchantResponse=0x0000 # C
OP_AdventureMerchantPurchase=0x0000 # C
OP_AdventureMerchantSell=0x0000 # C
OP_AdventurePointsUpdate=0x0000 # C
OP_AdventureStatsRequest=0x0000 # C
OP_AdventureStatsReply=0x0000 # C
OP_AdventureLeaderboardRequest=0x0000 # C
OP_AdventureLeaderboardReply=0x0000 # C

# Group Opcodes
OP_GroupDisband=0x1ed0 # C
OP_GroupInvite=0x1602 # C
OP_GroupFollow=0x2789 # C
OP_GroupUpdate=0x0000 # C
OP_GroupUpdateB=0x0000 # C
OP_GroupCancelInvite=0x0000 # C - Same as OP_CancelInvite?
OP_GroupAcknowledge=0x0000 # C
OP_GroupDelete=0x0000 #
OP_CancelInvite=0x0000 # C
OP_GroupFollow2=0x0000 # C
OP_GroupInvite2=0x0000 # C
OP_GroupDisbandYou=0x0000 # C
OP_GroupDisbandOther=0x0000 # C
OP_GroupLeaderChange=0x0000 # C
OP_GroupRoles=0x0000 # C
OP_GroupMakeLeader=0x4129

# LFG/LFP Opcodes
OP_LFGCommand=0x0000 # C
OP_LFGGetMatchesRequest=0x0000 # C
OP_LFGGetMatchesResponse=0x0000 # C
OP_LFPGetMatchesRequest=0x0000 # C
OP_LFPGetMatchesResponse=0x0000 # C
OP_LFPCommand=0x0000 # C
OP_LFGAppearance=0x0000 #
OP_LFGResponse=0x0000 #

# Raid Opcodes
OP_RaidInvite=0x0000 # C
OP_RaidUpdate=0x0000 # C
OP_RaidJoin=0x0000 #

# Button-push commands
OP_Taunt=0x0af6 # C
OP_CombatAbility=0x6e4c # C
OP_SenseTraps=0x0000 # C
OP_PickPocket=0x047b # C
OP_DisarmTraps=0x0000 #
OP_Disarm=0x70a9 # C
OP_Sneak=0x0000 # C
OP_Fishing=0x0000 # C
OP_InstillDoubt=0x0000 # C
OP_FeignDeath=0x677d # C
OP_Mend=0x0000 # C
OP_LDoNOpen=0x0000 # C

# Task packets
OP_TaskActivityComplete=0x0000 # C
OP_TaskMemberList=0x0000 # C
OP_OpenNewTasksWindow=0x0000 # C
OP_AvaliableTask=0x0000 # C Mispelled?
OP_AcceptNewTask=0x0000 # C
OP_TaskHistoryRequest=0x6cf6 # C
OP_TaskHistoryReply=0x25eb # C
OP_CancelTask=0x0c7f # C
OP_DeclineAllTasks=0x0000 #

# Title opcodes
OP_NewTitlesAvailable=0x45d1 # C
OP_RequestTitles=0x1b5a # C
OP_SendTitleList=0x0d64 # C
OP_SetTitle=0x0bfc # C
OP_SetTitleReply=0x7e20 # C

# mail opcodes
OP_Command=0x0000 #
OP_MailboxHeader=0x0000 #
OP_MailHeader=0x0000 #
OP_MailBody=0x0000 #
OP_NewMail=0x0000 #
OP_SentConfirm=0x0000 #

# # # # # # # # # # # Below this point should not be needed # # # # # # # # # # #

# This section are all unknown in Titanium
OP_ForceFindPerson=0x0000 #
OP_LocInfo=0x0000 #
OP_ReloadUI=0x0000 #
OP_ItemName=0x0000 #
OP_ItemLinkText=0x0000 #
OP_MultiLineMsg=0x0000 #
OP_MendHPUpdate=0x0000 #
OP_TargetReject=0x0000 #
OP_SafePoint=0x0000 #
OP_ApproveZone=0x0000 #
OP_ZoneComplete=0x0000 #
OP_ClientError=0x0000 #
OP_DumpName=0x0000 #
OP_Heartbeat=0x0000 #
OP_CrashDump=0x0000 #
OP_LoginComplete=0x0000 #

# discovered opcodes not yet used:
OP_PickLockSuccess=0x0000 #
OP_PlayMP3=0x0000 #
OP_ReclaimCrystals=0x0000 #
OP_DynamicWall=0x0000 #
OP_OpenDiscordMerchant=0x0000 #
OP_DiscordMerchantInventory=0x0000 #
OP_GiveMoney=0x0000 #
OP_RequestKnowledgeBase=0x0000 #
OP_KnowledgeBase=0x0000 #
OP_SlashAdventure=0x0000 # /adventure
OP_BecomePVPPrompt=0x0000 #
OP_MoveLogRequest=0x0000 # gone I think
OP_MoveLogDisregard=0x0000 # gone I think

# named unknowns, to make looking for real unknown easier
OP_AnnoyingZoneUnknown=0x0000 #
OP_Some6ByteHPUpdate=0x0000 # seems to happen when you target group members
OP_QueryResponseThing=0x0000 #


# realityincarnate: these are just here to stop annoying several thousand byte packet dumps
#OP_LoginUnknown1=0x46d3 # U OP_SendSpellChecksum
#OP_LoginUnknown2=0x040b # U OP_SendSkillCapsChecksum

# Petition Opcodes
OP_PetitionSearch=0x0000 # search term for petition
OP_PetitionSearchResults=0x0000 # (list of?) matches from search
OP_PetitionSearchText=0x0000 # text results of search

OP_PetitionUpdate=0x0000 #
OP_PetitionCheckout=0x0000 #
OP_PetitionCheckIn=0x0000 #
OP_PetitionQue=0x0000 #
OP_PetitionUnCheckout=0x0000 #
OP_PetitionDelete=0x0000 #
OP_DeletePetition=0x0000 #
OP_PetitionResolve=0x0000 #
OP_PDeletePetition=0x0000 #
OP_PetitionBug=0x0000 #
OP_PetitionRefresh=0x0000 #
OP_PetitionCheckout2=0x0000 #
OP_PetitionViewPetition=0x0000 #

# Login opcodes
OP_SessionReady=0x0000 #
OP_Login=0x0000 #
OP_ServerListRequest=0x0000 #
OP_PlayEverquestRequest=0x0000 #
OP_PlayEverquestResponse=0x0000 #
OP_ChatMessage=0x0000 #
OP_LoginAccepted=0x0000 #
OP_ServerListResponse=0x0000 #
OP_Poll=0x0000 #
OP_EnterChat=0x0000 #
OP_PollResponse=0x0000 #

# raw opcodes
OP_RAWSessionRequest=0x0000 #
OP_RAWSessionResponse=0x0000 #
OP_RAWCombined=0x0000 #
OP_RAWSessionDisconnect=0x0000 #
OP_RAWKeepAlive=0x0000 #
OP_RAWSessionStatRequest=0x0000 #
OP_RAWSessionStatResponse=0x0000 #
OP_RAWPacket=0x0000 #
OP_RAWFragment=0x0000 #
OP_RAWOutOfOrderAck=0x0000 #
OP_RAWAck=0x0000 #
OP_RAWAppCombined=0x0000 #
OP_RAWOutOfSession=0x0000 #

# we need to document the differences between these packets to make identifying them easier
OP_Some3ByteHPUpdate=0x0000 # initial HP update for mobs
OP_InitialHPUpdate=0x0000 #
Until the new RoA files are added, I just enabled the VoA client registration in the common/patches/patches.cpp file and put the opcodes in the patch_VoA.conf file. I will probably try to get the new RoF files on the SVN tonight so others can start helping if they want.

I am thinking of just renaming the VoA files all to RoF, since the VoA client was never very functional, and yet it already has some progress toward a newer client.
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Last edited by trevius; 12-14-2012 at 06:22 PM..
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  #5  
Old 12-14-2012, 06:43 PM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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Quote:
Originally Posted by trevius View Post
I am thinking of just renaming the VoA files all to RoF, since the VoA client was never very functional, and yet it already has some progress toward a newer client.
Probably better to just copy them. I doubt it, but someone might be using them and could be unhappy about the deletion.
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  #6  
Old 12-14-2012, 11:23 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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Quote:
Originally Posted by lerxst2112 View Post
Probably better to just copy them. I doubt it, but someone might be using them and could be unhappy about the deletion.
i disagree. there is zero reason for the project to keep the files. If there actually is a server op using them, then that server op will know how to get them back if they blindly update the SVN and copy from the svn folder to their server folder.
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  #7  
Old 12-14-2012, 11:34 PM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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Quote:
Originally Posted by sorvani View Post
i disagree. there is zero reason for the project to keep the files. If there actually is a server op using them, then that server op will know how to get them back if they blindly update the SVN and copy from the svn folder to their server folder.
Not sure where the idea of copying from svn to server folder comes in. I was thinking of the .h and .cpp files that would just get deleted.

If the idea is to remove files that have no use to the project then the HoT and Live files should probably go too.
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