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Old 12-20-2012, 05:08 AM
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trevius
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Thanks for the PM, Noport! I hadn't noticed that they added a packet specifically for sending the char slot count yet. Not to sound too surprised, but that is actually quite useful information. I have gold access working with the version that is on the SVN, but couldn't figure out why the char slots were still x/0 instead of x/10.

SOE always does stuff that doesn't make sense. The char slot limitation for membership access is already included in the packet for OP_SendMembership, so I have no clue why they thought it was a good idea to make a new packet that sends redundant information that is already accounted for elsewhere.

There are a ton of packets that EQEmu just doesn't need to use for any reason, so we normally don't bother adding new packets unless they are required for us. That is why there are a lot of unknowns out there. They have something like 1600 opcodes and we only have about 350 of them identified, which shows that there is a lot of stuff that we just don't need in order to functional properly. I am sure there are plenty that would be nice to have, but there are a ton we don't need as well.

I will get the new packet added to the SVN and we will continue with the Character creation stuff after that (probably after the higher priority stuff is worked out).
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Old 12-21-2012, 06:01 PM
KLS
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Noport helped, black is white, up is down.
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Old 12-21-2012, 07:07 PM
lerxst2112
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Quote:
Originally Posted by KLS View Post
Noport helped, black is white, up is down.
Even a broken clock is right twice a day.
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