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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 12-20-2012, 03:13 PM
DrWIggly
Fire Beetle
 
Join Date: Apr 2007
Posts: 9
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NP over the holiday I hope to have some more time. You've sparked my interest some. I'm curious to see if I can find any kind of render settings for objects. Also I'm curious on characters. Would be nice if there was a wiki or something that explained all known values for data assets. So far I'm finding I have to dig around here or in various code repositories.
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  #2  
Old 12-22-2012, 09:26 AM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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I've started some work towards animated models support (needed to display placeables like those swaying trees in Kunark for example anyway). Building the fragment decoders (0x10, 0x11, 0x12 and 0x13) currently. Going to be slow going due to x-mas family business for a while though I guess
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  #3  
Old 03-06-2013, 06:28 AM
SpEE2k6
Fire Beetle
 
Join Date: Sep 2006
Posts: 1
Default THE PROGRAM IS GREAT.... a few suggestions on controls

Hi there, at last someone has made a program that views EQ zone files easily!


The only things i have to say are:-

The controls are a little to twitchy/not precise enough, would it be possible to add a way to move by degree by say holding down the shift key and using the movement keys, which would then allow exact positioning with the heading and location. (might be a little bit specialist this i don't know if anyone else actually needs it lol, id like to be able to look in an exact direction like say -90 degrees looking straight down easilly)

Also having a strafe modifier so we could side step like in EQ its self rather than having to turn all the time would be great

Otherwise this program is absolutely brilliant!! KUDOS!!
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