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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 12-23-2012, 07:35 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
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Yes it does lerxst2112.

I am unsure of live, so I cannot make it truly live-like. However with the original post, it was simply removing the buff and THEN checking for the removed buff. After resolving that, the problem with simply putting the BuffFadeByEffect at the end is the ability to proc ALL checks (in cleric's case, Touch of the Divine [AA], Divine Intervention's proc [if any], item DivineSave proc [if any], and then the default heal). It could theoretically allow for four heals/effects. If the Divine Intervention is set to Touch of the Divine effect_limit_value (4789), the effect would just overwrite it self a few times and stop.

If it is the intent to make it STILL pop Touch of the Divine + 1 other, then remove the if (beenSaved == false) { } around the SpellOnTarget. This will give whatever other effect is in place (if any) and still Touch of the Divine. I placed this check so forgetting to add a spell effect as the effect_limit_value (intentionally or accidentally) would still yield the Touch of the Divine.

Heh, now it's my turn. Did that make sense?


-Hate


(seriously though, if I had a bad case of the dumbs while explaining it, PLEASE say so!)
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