Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-01-2013, 04:40 AM
revloc02c's Avatar
revloc02c
Hill Giant
 
Join Date: Aug 2010
Location: UT
Posts: 215
Default

Quote:
Originally Posted by Akkadius View Post
Yes, your man Kayen raised the roof and did a tremendous amount of work on AA's and Spells!
@Akkadius
Spells? Could you elaborate on that please? What did he do?
Reply With Quote
  #2  
Old 01-01-2013, 04:50 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by revloc02c View Post
@Akkadius
Spells? Could you elaborate on that please? What did he do?
Finished most of the unimplemented spell cases.
Reply With Quote
  #3  
Old 01-01-2013, 05:15 AM
revloc02c's Avatar
revloc02c
Hill Giant
 
Join Date: Aug 2010
Location: UT
Posts: 215
Default

Quote:
Originally Posted by Akkadius View Post
Finished most of the unimplemented spell cases.
So are you referring to the spells_us.txt and spells_en.txt files or something else?
Reply With Quote
  #4  
Old 01-01-2013, 06:10 AM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Quote:
I tried setting some of them to 20 and they only went up to what they had been previously set to (5). Was there something else I had to change, or have I misunderstood something?
If you have AA stacking turned on, you probably need to make sure the sof_max_level is also set correctly. I am guessing that is what is overriding your changes.

It also is not as simple just adding the max level, you will actually need the aaid's for all those levels. Every level needs to have its own unique 'skill_id' even if its not in the table. That is why the 'skill_id' have gaps.

So if you make AA with skill_id 200 have 20 ranks its really 200-220.

It is better to use the AA stacking for making AA's with increased ranks, see examples in the dbase like combat stability ect.

To the other post.

I implemented almost all the 'spell effects' that exist for spells in the spells_us ect. So all spells should work properly at least through underfoot.
Reply With Quote
  #5  
Old 01-01-2013, 02:21 PM
revloc02c's Avatar
revloc02c
Hill Giant
 
Join Date: Aug 2010
Location: UT
Posts: 215
Default

Hey Kayen,

Thanks for your replies, and thanks for your work on this. I think I am starting to understand, and I believe I can really use this system (man, I've been hoping someone would do this...thanks again, I really appreciate that I can reap rewards from your hard labor).

I see AA:Stacking in the rule_values table an it is set to "true".
Quote:
Originally Posted by Kayen View Post
you probably need to make sure the sof_max_level is also set correctly. I am guessing that is what is overriding your changes.
What is a correct setting? Take Innate STR as an example, 5 ranks from Innante Strength, and 10 from Advanced Innate Strength makes 15 which is what is in the sof_max_level from both rows, have I got that right?

And so say I want to add more STR, like Adv Innate STR II, 20 ranks of it. You're saying the best way is to make a new row for it, give it a free skill_id (2001 is free), make "Advanced Innate Strength" a prereq for it (maybe this step is optional?), and change the sof_max_level to 35 (15 existing + my 20 more) in all three innate STR rows? Have I got that correct? And then make corresponding entries in the aa_effects table that look very similar to "Advanced Innate Strength" entries except use aaid 2001-2020?

And one more thing, I use the Titanium client, is that going to put a damper on any of this?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:08 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3