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  #1  
Old 01-02-2013, 08:12 PM
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revloc02c
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Yep, that was it. I just added:
Code:
2001^1^Advanced Innate Strength II
2001^4^This ability raises your innate Strength by two points per rank.  You may train in this ability twice each level, beginning at level 61.
...to the bottom of the dbstr_us.txt file (in the Everquest installation directory).

Thanks again Kayen, I am rolling now.
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  #2  
Old 01-02-2013, 11:54 PM
Kayen
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You can technically just use the same desc and title id of the 'Advanced Innate Strength', need to make sure though if on SoF you are set the sof_next_skill = to the skill_id of Advanced Innate Strength.
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Old 01-03-2013, 11:13 PM
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So here's my next question: If I used a dbstr_us file from a SoF client or one of the others more recent than Titanium (HoT, Und) could I get more functional AAs in the Titanium client since there are many things in the database already that Titanium is not using? Has anyone tried this? Could someone PM me to set up emailing me a copy of the SoF dbstr_us file so that I can try it? (I hope I didn't violate any laws asking for that.)
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  #4  
Old 01-04-2013, 02:03 AM
Kayen
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You can technically get SoF+ AA's in Titanium but you need to set the client version on all those AA's and also adjust all the fields only effect Titanium AA. It is not as simple as just having the dbstr_us. Basically all the dbstr file does it allow the names and description to display correctly.
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  #5  
Old 01-04-2013, 09:45 AM
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revloc02c
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Quote:
Originally Posted by Kayen View Post
You can technically get SoF+ AA's in Titanium but you need to set the client version on all those AA's and also adjust all the fields only effect Titanium AA.
So, these changes of which you speak, are they in the cpp code or is it simply another database change? (Perhaps the aa_expansion column--hmm, no, wiki says this is for display.)
Quote:
Originally Posted by Kayen View Post
It is not as simple as just having the dbstr_us. Basically all the dbstr file does it allow the names and description to display correctly.
Understood.
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  #6  
Old 01-04-2013, 05:35 PM
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Quote:
Originally Posted by revloc02c View Post
So, these changes of which you speak, are they in the cpp code or is it simply another database change? (Perhaps the aa_expansion column--hmm, no, wiki says this is for display.)
DOH!
It's clientvar, right there in front of me. Sorry about that, now I feel sheepish.
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  #7  
Old 01-05-2013, 11:30 PM
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Could someone please check the "Healing Gift Mastery" (skill_id=1086) entry in the aa_effects table? I don't see it there.

Healing Gift Mastery exists in the altadv_vars table and also shows up in game just fine, but there are no entries for it in that other table (aa_effects). Maybe that's okay? Or maybe you can buy it, but there is no functionality behind it?

Will someone please take a look at this?
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  #8  
Old 01-14-2013, 07:38 PM
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revloc02c
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Quote:
Originally Posted by Kayen View Post
You can technically get SoF+ AA's in Titanium but you need to set the client version on all those AA's and also adjust all the fields only effect Titanium AA. It is not as simple as just having the dbstr_us. Basically all the dbstr file does it allow the names and description to display correctly.
I did this--imported AAs beyond the Titanium expansion into Titanium. For anyone else who might also do this I found that any AAs in the database that have 5 digit skill_id numbers will not show up in the client. Just FYI.
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