Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 01-09-2013, 10:14 PM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

if you want your server and client to read like this
Code:
[Wed Jan 09 19:54:38 2013]00044:WorldAuthenticate.  I got a message of type 0x2d38 (11576).OP_GuildsList
[Wed Jan 09 19:54:38 2013]00045:WorldAuthenticate.  I got a message of type 0x19ab (6571).OP_LogServer
[Wed Jan 09 19:54:38 2013]00046:WorldRPServer message: server name xxxxxxxxxx

[Wed Jan 09 19:54:38 2013]00047:WorldAuthenticate.  I got a message of type 0x7e47 (32327).OP_ApproveWorld
[Wed Jan 09 19:54:38 2013]00048:WorldAuthenticate.  I got a message of type 0x3b2 (946).OP_SendMembershipDetails
[Wed Jan 09 19:54:38 2013]00049:WorldAuthenticate.  I got a message of type 0xb1f (2847).OP_SendMembership
[Wed Jan 09 19:54:38 2013]00050:WorldAuthenticate.  I got a message of type 0x57c3 (22467).OP_EnterWorld
[Wed Jan 09 19:54:38 2013]00051:WorldAuthenticate.  I got a message of type 0x5349 (21321).OP_SendMaxCharacters
[Wed Jan 09 19:54:38 2013]00052:WorldAuthenticate.  I got a message of type 0x711a (28954).OP_ExpansionInfo
[Wed Jan 09 19:54:38 2013]00053:WorldAuthenticate.  I got a message of type 0x6a2 (1698).OP_SendCharInfo
[Wed Jan 09 19:54:38 2013]00054:Check 1x. 0x3fe2799d

[Wed Jan 09 19:54:38 2013]00055:Check 1sa. 0x7b420f48

[Wed Jan 09 19:54:38 2013]00056:Check 1sa. 0xa01d29ed

[Wed Jan 09 19:54:38 2013]00057:WorldAuthenticate.  I got a message of type 0xc3d (3133).OP_PostEnterWorld
[Wed Jan 09 19:54:38 2013]00058:WorldAuthenticate.  Access granted.
edit your client.cpp file under world
Code:
 
if (!pZoning)
SendGuildList();
SendLogServer();
if (!pZoning)
SendApproveWorld();
SendMembership();
SendMembershipSettings();
SendEnterWorld(cle->name());
SendMaxCharCreate(10);
SendExpansionInfo();
SendCharInfo();
if (!pZoning) {
SendPostEnterWorld();
database.LoginIP(cle->AccountID(), long2ip(GetIP()).c_str());
you need to make sure they are remarked under world client.cpp
Code:
// Can make max char per account into a rule - New to VoA
//SendMaxCharCreate(10);
//SendMembership();
//SendMembershipSettings();
VoA Expanshion change to 19568 under variables this will give you 10 extended tragets access.
i'll get you the Expanshion Number for Rof asp.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:16 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3