Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Custom

Quests::Custom Custom Quests here

Reply
 
Thread Tools Display Modes
  #1  
Old 01-17-2013, 06:20 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

this line should be checking to verify that the max skill available at the level obtained is higher than the current raw skill before setting the skill to the new value:

Code:
next unless $maxSkill > $client->GetRawSkill($skill);
i would think that since the current skill is already at the max for the level when you re-ding, it should skip the skill in question. i believe i'd already tested this and it worked, but i can always test it again to verify.

as for the spells and discs, i'm sure it could be changed to not re-train/scribe already known items, but it would require source code modification as the work is actually done server-side and not in the script.
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
Reply With Quote
  #2  
Old 01-17-2013, 06:24 PM
Figback65
Discordant
 
Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default

The reason I enquired more about is, bc I have added an AA point to the level ding as well. So when they ding, u get spells, skills, and 1 AA. The death and re-ding with the AA is whats getting me. I didnt want it to let people exploit it. Also tryen to make it start at level 10.
Reply With Quote
  #3  
Old 01-17-2013, 06:38 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
Default

fdshjakfhksf...

so the problem isn't as you described it at all. it's with your additions, correct?

thanks for the clarification.

1) use a qglobal to store the highest level the character has obtained and check the value before supplying a new aa point.
2) use a condition to check for the character's level before calling AutoTrain().
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
Reply With Quote
  #4  
Old 01-17-2013, 10:11 PM
Figback65
Discordant
 
Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default

Thanks for the direction. I am learning as I go
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3