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  #1  
Old 01-21-2013, 08:03 AM
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c0ncrete
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i finally got around to giving CMake a shot this morning. it was painless (vs2010 32bit). i had more trouble merging the recent int changes in the source with one of my custom patches, honestly.
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Old 01-21-2013, 08:14 AM
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Akkadius
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Quote:
Originally Posted by c0ncrete View Post
i finally got around to giving CMake a shot this morning. it was painless (vs2010 32bit). i had more trouble merging the recent int changes in the source with one of my custom patches, honestly.
LOL me too. The int changes put conflicts in all my custom files and it was like FU!!!
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  #3  
Old 01-21-2013, 08:28 AM
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c0ncrete
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i heard that.

... and i thought i was finally through. apparently i missed a patch.

... now i'm through. yay! build success.
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  #4  
Old 01-21-2013, 08:41 AM
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Quote:
Originally Posted by c0ncrete View Post
i heard that.

... and i thought i was finally through. apparently i missed a patch.

... now i'm through. yay! build success.
It really is simple, great job to KLS for spending the time for such a great management tool.

I know I spent a bunch of time prepping VS2010 and VS2008 solution files, but there was definitely a need for something that is more universally applicable and offers much more intuitive options to how we build EQEmu
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  #5  
Old 01-23-2013, 02:51 PM
Figback65
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Rebuilt server with new build and cmake yesterday. The instructions are confusing unless you know exactly how these programs work. Definately figured it out though, and works wonderful!

EDIT: Let me rephrase. The Wiki guide for Cmake works like a charm. Having to know what todo AFTER cmake makes the solution, building with visual and the folder names changed from build to release and other small changes, definately make it confusing. But not impossible

Thank you for all the hard work guys!

Fig

Veeshans Classic Raid+++

Last edited by Figback65; 01-23-2013 at 02:54 PM.. Reason: Comments
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  #6  
Old 01-23-2013, 05:29 PM
KLS
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Yeah I've noticed some people have trouble finding the solution/executable files. We'll add that to the wiki.
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