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Old 01-28-2013, 04:41 PM
werebat's Avatar
werebat
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Join Date: Oct 2010
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Quote:
Originally Posted by Uleat View Post
Did you guys have working servers before?

I have to copy the entire source directory to my home computer every day when I get home and rebuild the entire thing from scratch.

In addition, I copy all eight *.conf files and search for any sql updates. If there are changes to the 'quests' svn, I delete my existing files and copy over
the entire quests folder, then do the same for my plugins.

I have not had a problem with any script-related activities as yet, though my last build was revision 2460.


You could still be having viable issues, but you will need to give more diagnosable information.
My quests directory is updated via the SVN so I dont overwrite it (Maps too but I dont think they are being updated anymore). But I do all the other steps. Not sure if the bind issue was broke before since this is the first time I tried to bind since building with CMake.
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Old 01-28-2013, 05:30 PM
Derision
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I tried the #bind command and it worked for me on the current rev, and a slightly older one (didn't note which one).

I don't normally use #bind, just #cast <whatever the spell id for bind affinity is> but I noticed #bind doesn't produce any output by design and /charinfo doesn't reflect your new bindpoint after using it until you zone.

Anyway, #bind simply updates your bind point in the player profile and doesn't use Perl or rely on spell casting, so there is nothing that has changed that could have broken it for you and not for everyone else that I am aware of, unless it is a 64 bit compile issue (I tested on a 32 bit system). I doubt very much it is a 64 bit issue after having a quick look at the structs involved.

Last edited by Derision; 01-28-2013 at 05:37 PM..
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Old 01-28-2013, 05:37 PM
Figback65
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Yes I had a working server. I went to rebuild my server box and my old source directory got corrupted on the backup. So I had to use a new build. I did compare my old quests/scripts vs new svn for handin and soulbinders and everything looked identicle.

I just checked the #bind command and it doesnt work for me either.
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