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  #1  
Old 01-29-2013, 09:24 PM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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applying the source change found here and changing

Code:
while $tested =~ /INVALID/
to

Code:
while $tested =~ /INVALID ITEM/
resolved the issue.
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say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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  #2  
Old 01-30-2013, 12:48 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
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I can see the attraction of an occasional random item (random rewards are more effective psychologically, think Pavlov did some work on this). I'd actually like to play on such a server to check it out.

If I were doing such a thing, I would create a singleton on the server that built a list of items by level. Then have it select something from a requested range through a new Perl call. (I know you weren't asking for suggestions, but I thought I'd throw that out there. It might inspire someone).

Edit: I just realized that this would be a good candidate for the shared memory region. No need to replicate the table across zones.
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  #3  
Old 01-30-2013, 01:04 PM
c0ncrete's Avatar
c0ncrete
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Join Date: Dec 2009
Posts: 719
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no worries. suggestions are always appreciated. i've got plenty of ideas, just not enough skill to do anything other than hack them together with perl and my limited knowledge of c++.
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