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Old 01-30-2013, 02:38 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by cavedude View Post
Lua support is something I have been very much interested in. But, it isn't plausible to convert PEQ's quest scripts and DB tables over at the moment. If it could be made an optional supplementary component that would be ideal for now, so conversion could be done over time. Meaning, Perl and the DB are checked first, and then a Lua script is used if found. Conflicts would cause Lua to not load.
I hadn't even really considered the possibility of not-fully-custom servers being interested, just because it would be so much work converting everything over, and also considering the dip in productivity that comes with having to learn a new system as well, though that's tiny in comparison.

I'll definitely think about having the Lua systems coexisting-with-but-secondary-to the Perl/SQL equivalents, but I think I'll take me a few days just to process the mental gymnastics it'll take to work out how to manage that (at least for items, spawns and paths probably wouldn't be too bad). I still need to get the clean version up to par with my server and make sure all the bits and pieces work properly before making any major changes into how it all operates.
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