animation in spawn2 mentioned in original post, had no effect. (Server was restarted between changes -- so new shared memory region created)
I'll look into the defaults, but worry that I'm going to mess things up.
One odd feature (to me) of SetAppearance is that an untargetable mob (bodytype=11) does not appear to do anything when the appearance is set to dead. Changing the bodytype to normal restores the death animation. This does get in the way of creating untargetable corpses. (I guess I don't really *Need* this, but having corpses with full HP bars just seems wrong)
The wiki mentions $npc->SetTargetable, but this is not in any of the Perl XS stuff for the zone. So much for killing the mob then changing its targetability.
And I was hoping this would be easy.
I'll see if I can find corpse expiration code somewhere, maybe I can create a real corpse that doesn't expire.
|