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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |

02-05-2013, 08:08 PM
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Dragon
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Join Date: Dec 2009
Posts: 719
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it's because apache isn't configured correctly to execute/handle the contents of the php file, and instead is providing them as plain text files.
also, you only want to open the file via a network address through apache, not using file->open.
again, don't worry about getting the database editor to work until you get a simple php document like the one with phpinfo in it to be correctly translated by apache. otherwise, you'll just end up confusing yourself further.
you're likely missing something like this
Quote:
#
LoadModule php5_module "c:/php/php5apache2.dll"
AddHandler application/x-httpd-php .php
# configure the path to php.ini
PHPIniDir "C:/php"
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found @ http://php.net/manual/en/install.windows.apache2.php
__________________
I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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07-15-2013, 03:12 PM
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Discordant
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Join Date: Dec 2005
Posts: 435
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So the changes to npcspecialattks kind of broke part of the peqeditor and since I use this tool more then any other I thought I would attempt to fix it on my end.
This is all probably wrong in terms of how the peq team would do it but it does work.
Here is a patch file against current svn revision:
Code:
Index: lib/data.php
===================================================================
--- lib/data.php (revision 370)
+++ lib/data.php (working copy)
@@ -890,41 +890,41 @@
);
$specialattacks = array(
- "S" => "Summon",
- "E" => "Enrage",
- "R" => "Rampage",
- "r" => "AE Rampage",
- "F" => "Flurry",
- "T" => "Triple Attack",
- "Q" => "Quad Attack",
- "m" => "Magic Attack",
- "b" => "Bane Attack",
- "U" => "Unslowable",
- "M" => "Unmezable",
- "C" => "Uncharmable",
- "N" => "Unstunable",
- "I" => "Unsnareable",
- "D" => "Unfearable",
- "p" => "Unpacifiable",
- "A" => "Immune to Melee",
- "B" => "Immune to Magic",
- "f" => "Immune to Fleeing",
- "W" => "Immune to non-Magical Melee",
- "O" => "Immune to non-Bane Melee",
- "H" => "Will Not Aggro",
- "g" => "Resist Ranged Spells",
- "d" => "See through Feign Death",
- "L" => "Dual Wield",
- "G" => "Immune to Aggro",
- "Y" => "Ranged Attack",
- "t" => "Tunnel Vision",
- "i" => "Immune to Taunt",
- "n" => "Does NOT buff/heal friends",
- "j" => "Tethered",
- "J" => "Leashed",
- "o" => "Destructible Object",
- "Z" => "No Harm from Players",
- "K" => "Immune to Dispell"
+ "1,1^" => "Summon",
+ "2,1^" => "Enrage",
+ "3,1^" => "Rampage",
+ "4,1^" => "AE Rampage",
+ "5,1^" => "Flurry",
+ "6,1^" => "Triple Attack",
+ "7,1^" => "Quad Attack",
+ "10,1^" => "Magic Attack",
+ "9,1^" => "Bane Attack",
+ "12,1^" => "Unslowable",
+ "13,1^" => "Unmezable",
+ "14,1^" => "Uncharmable",
+ "15,1^" => "Unstunable",
+ "16,1^" => "Unsnareable",
+ "17,1^" => "Unfearable",
+ "31,1^" => "Unpacifiable",
+ "19,1^" => "Immune to Melee",
+ "20,1^" => "Immune to Magic",
+ "21,1^" => "Immune to Fleeing",
+ "23,1^" => "Immune to non-Magical Melee",
+ "22,1^" => "Immune to non-Bane Melee",
+ "24,1^" => "Will Not Aggro",
+ "26,1^" => "Resist Ranged Spells",
+ "27,1^" => "See through Feign Death",
+ "8,1^" => "Dual Wield",
+ "25,1^" => "Immune to Aggro",
+ "11,1^" => "Ranged Attack",
+ "29,1^" => "Tunnel Vision",
+ "28,1^" => "Immune to Taunt",
+ "30,1^" => "Does NOT buff/heal friends",
+ "33,1^" => "Tethered",
+ "32,1^" => "Leashed",
+ "34,1^" => "Destructible Object",
+ "35,1^" => "No Harm from Players",
+ "18,1^" => "Immune to Dispell"
);
$tradeskills = array(
Index: lib/npc.php
===================================================================
--- lib/npc.php (revision 370)
+++ lib/npc.php (working copy)
@@ -1162,7 +1162,7 @@
$new_specialattks .= $_POST["$k"];
}
}
- if ($npcspecialattks != $new_specialattks) {
+ if ($special_abilities != $new_specialattks) {
$flag = 1;
}
@@ -1189,7 +1189,7 @@
if ($mindmg != $_POST['mindmg']) $fields .= "mindmg=\"" . $_POST['mindmg'] . "\", ";
if ($maxdmg != $_POST['maxdmg']) $fields .= "maxdmg=\"" . $_POST['maxdmg'] . "\", ";
if ($attack_count != $_POST['attack_count']) $fields .= "attack_count=\"" . $_POST['attack_count'] . "\", ";
- if ($flag == 1) $fields .= "npcspecialattks=\"$new_specialattks\", ";
+ if ($flag == 1) $fields .= "special_abilities=\"$new_specialattks\", ";
if ($aggroradius != $_POST['aggroradius']) $fields .= "aggroradius=\"" . $_POST['aggroradius'] . "\", ";
if ($face != $_POST['face']) $fields .= "face=\"" . $_POST['face'] . "\", ";
if ($luclin_hairstyle != $_POST['luclin_hairstyle']) $fields .= "luclin_hairstyle=\"" . $_POST['luclin_hairstyle'] . "\", ";
@@ -1253,7 +1253,9 @@
if ($fields != '') {
$query = "UPDATE npc_types SET $fields WHERE id=$npcid";
+ $query2 = "UPDATE npc_types SET special_abilities = TRIM(TRAILING '^' FROM special_abilities)";
$mysql->query_no_result($query);
+ $mysql->query_no_result($query2);
}
}
@@ -1272,7 +1274,7 @@
if ($_POST['isquest'] != 1) $_POST['isquest'] = 0;
foreach ($specialattacks as $k => $v) {
- if (isset($_POST["$k"])) $npcspecialattks .= $_POST["$k"];
+ if (isset($_POST["$k"])) $special_abilities .= $_POST["$k"];
}
$fields = "id=\"" . $_POST['id']. "\", ";
@@ -1296,7 +1298,7 @@
$fields .= "mindmg=\"" . $_POST['mindmg'] . "\", ";
$fields .= "maxdmg=\"" . $_POST['maxdmg'] . "\", ";
$fields .= "attack_count=\"" . $_POST['attack_count'] . "\", ";
- $fields .= "npcspecialattks=\"$npcspecialattks\", ";
+ $fields .= "special_abilities=\"$special_abilities\", ";
$fields .= "aggroradius=\"" . $_POST['aggroradius'] . "\", ";
$fields .= "face=\"" . $_POST['face'] . "\", ";
$fields .= "luclin_hairstyle=\"" . $_POST['luclin_hairstyle'] . "\", ";
@@ -1359,7 +1361,9 @@
if ($fields != '') {
$query = "INSERT INTO npc_types SET $fields";
+ $query2 = "UPDATE npc_types SET special_abilities = TRIM(TRAILING '^' FROM special_abilities)";
$mysql->query_no_result($query);
+ $mysql->query_no_result($query2);
}
}
@@ -1390,7 +1394,7 @@
$fields .= "mindmg=\"" . $_POST['mindmg'] . "\", ";
$fields .= "maxdmg=\"" . $_POST['maxdmg'] . "\", ";
$fields .= "attack_count=\"" . $_POST['attack_count'] . "\", ";
-$fields .= "npcspecialattks=\"" . $_POST['npcspecialattks'] . "\", ";
+$fields .= "special_abilities=\"" . $_POST['special_abilities'] . "\", ";
$fields .= "aggroradius=\"" . $_POST['aggroradius'] . "\", ";
$fields .= "face=\"" . $_POST['face'] . "\", ";
$fields .= "luclin_hairstyle=\"" . $_POST['luclin_hairstyle'] . "\", ";
@@ -1455,7 +1459,9 @@
if ($fields != '') {
$query = "INSERT INTO npc_types SET $fields";
+ $query2 = "UPDATE npc_types SET special_abilities = TRIM(TRAILING '^' FROM special_abilities)";
$mysql->query_no_result($query);
+ $mysql->query_no_result($query2);
}
}
Index: templates/npc/npc.edit.tmpl.php
===================================================================
--- templates/npc/npc.edit.tmpl.php (revision 370)
+++ templates/npc/npc.edit.tmpl.php (working copy)
@@ -150,45 +150,45 @@
<table cellpadding="20px">
<tr>
<td valign="top" align="left">
- <input type="checkbox" name="S" value="S"<?echo (strpos($npcspecialattks,"S") === false) ? "" : " checked"?>> Summon<br>
- <input type="checkbox" name="E" value="E"<?echo (strpos($npcspecialattks,"E") === false) ? "" : " checked"?>> Enrage<br>
- <input type="checkbox" name="R" value="R"<?echo (strpos($npcspecialattks,"R") === false) ? "" : " checked"?>> Rampage<br>
- <input type="checkbox" name="r" value="r"<?echo (strpos($npcspecialattks,"r") === false) ? "" : " checked"?>> AE Rampage<br>
- <input type="checkbox" name="F" value="F"<?echo (strpos($npcspecialattks,"F") === false) ? "" : " checked"?>> Flurry<br>
- <input type="checkbox" name="T" value="T"<?echo (strpos($npcspecialattks,"T") === false) ? "" : " checked"?>> Triple Attack<br>
- <input type="checkbox" name="Q" value="Q"<?echo (strpos($npcspecialattks,"Q") === false) ? "" : " checked"?>> Quad Attack<br>
- <input type="checkbox" name="m" value="m"<?echo (strpos($npcspecialattks,"m") === false) ? "" : " checked"?>> Magic Attack<br>
- <input type="checkbox" name="b" value="b"<?echo (strpos($npcspecialattks,"b") === false) ? "" : " checked"?>> Bane Attack<br>
- <input type="checkbox" name="L" value="L"<?echo (strpos($npcspecialattks,"L") === false) ? "" : " checked"?>> Dual Wield<br>
- <input type="checkbox" name="Y" value="Y"<?echo (strpos($npcspecialattks,"Y") === false) ? "" : " checked"?>> Ranged Attack<br>
+ <input type="checkbox" name="1,1^" value="1,1^"<?echo (strpos($special_abilities,"1,1^") === false) ? "" : " checked"?>> Summon<br>
+ <input type="checkbox" name="2,1^" value="2,1^"<?echo (strpos($special_abilities,"2,1^") === false) ? "" : " checked"?>> Enrage<br>
+ <input type="checkbox" name="3,1^" value="3,1^"<?echo (strpos($special_abilities,"3,1^") === false) ? "" : " checked"?>> Rampage<br>
+ <input type="checkbox" name="4,1^" value="4,1^"<?echo (strpos($special_abilities,"4,1^") === false) ? "" : " checked"?>> AE Rampage<br>
+ <input type="checkbox" name="5,1^" value="5,1^"<?echo (strpos($special_abilities,"5,1^") === false) ? "" : " checked"?>> Flurry<br>
+ <input type="checkbox" name="6,1^" value="6,1^"<?echo (strpos($special_abilities,"6,1^") === false) ? "" : " checked"?>> Triple Attack<br>
+ <input type="checkbox" name="7,1^" value="7,1^"<?echo (strpos($special_abilities,"7,1^") === false) ? "" : " checked"?>> Quad Attack<br>
+ <input type="checkbox" name="10,1^" value="10,1^"<?echo (strpos($special_abilities,"10,1^") === false) ? "" : " checked"?>> Magic Attack<br>
+ <input type="checkbox" name="9,1^" value="9,1^"<?echo (strpos($special_abilities,"9,1^") === false) ? "" : " checked"?>> Bane Attack<br>
+ <input type="checkbox" name="8,1^" value="8,1^"<?echo (strpos($special_abilities,"8,1^") === false) ? "" : " checked"?>> Dual Wield<br>
+ <input type="checkbox" name="11,1^" value="11,1^"<?echo (strpos($special_abilities,"11,1^") === false) ? "" : " checked"?>> Ranged Attack<br>
</td>
<td valign="top" align="left">
- <input type="checkbox" name="U" value="U"<?echo (strpos($npcspecialattks,"U") === false) ? "" : " checked"?>> Unslowable<br>
- <input type="checkbox" name="M" value="M"<?echo (strpos($npcspecialattks,"M") === false) ? "" : " checked"?>> Unmezable<br>
- <input type="checkbox" name="C" value="C"<?echo (strpos($npcspecialattks,"C") === false) ? "" : " checked"?>> Uncharmable<br>
- <input type="checkbox" name="N" value="N"<?echo (strpos($npcspecialattks,"N") === false) ? "" : " checked"?>> Unstunable<br>
- <input type="checkbox" name="I" value="I"<?echo (strpos($npcspecialattks,"I") === false) ? "" : " checked"?>> Unsnareable<br>
- <input type="checkbox" name="D" value="D"<?echo (strpos($npcspecialattks,"D") === false) ? "" : " checked"?>> Unfearable<br>
- <input type="checkbox" name="p" value="p"<?echo (strpos($npcspecialattks,"p") === false) ? "" : " checked"?>> Unpacifiable<br>
- <input type="checkbox" name="K" value="K"<?echo (strpos($npcspecialattks,"K") === false) ? "" : " checked"?>> Immune to Dispell<br>
- <input type="checkbox" name="Z" value="Z"<?echo (strpos($npcspecialattks,"Z") === false) ? "" : " checked"?>> No Harm from Players<br>
- <input type="checkbox" name="g" value="g"<?echo (strpos($npcspecialattks,"g") === false) ? "" : " checked"?>> Resist Ranged Spells<br>
- <input type="checkbox" name="t" value="t"<?echo (strpos($npcspecialattks,"t") === false) ? "" : " checked"?>> Tunnel Vision<br>
- <input type="checkbox" name="i" value="i"<?echo (strpos($npcspecialattks,"i") === false) ? "" : " checked"?>> Immune to Taunt<br>
+ <input type="checkbox" name="12,1^" value="12,1^"<?echo (strpos($special_abilities,"12,1^") === false) ? "" : " checked"?>> Unslowable<br>
+ <input type="checkbox" name="13,1^" value="13,1^"<?echo (strpos($special_abilities,"13,1^") === false) ? "" : " checked"?>> Unmezable<br>
+ <input type="checkbox" name="14,1^" value="14,1^"<?echo (strpos($special_abilities,"14,1^") === false) ? "" : " checked"?>> Uncharmable<br>
+ <input type="checkbox" name="15,1^" value="15,1^"<?echo (strpos($special_abilities,"15,1^") === false) ? "" : " checked"?>> Unstunable<br>
+ <input type="checkbox" name="16,1^" value="16,1^"<?echo (strpos($special_abilities,"16,1^") === false) ? "" : " checked"?>> Unsnareable<br>
+ <input type="checkbox" name="17,1^" value="17,1^"<?echo (strpos($special_abilities,"17,1^") === false) ? "" : " checked"?>> Unfearable<br>
+ <input type="checkbox" name="31,1^" value="31,1^"<?echo (strpos($special_abilities,"31,1^") === false) ? "" : " checked"?>> Unpacifiable<br>
+ <input type="checkbox" name="18,1^" value="18,1^"<?echo (strpos($special_abilities,"18,1^") === false) ? "" : " checked"?>> Immune to Dispell<br>
+ <input type="checkbox" name="35,1^" value="35,1^"<?echo (strpos($special_abilities,"35,1^") === false) ? "" : " checked"?>> No Harm from Players<br>
+ <input type="checkbox" name="26,1^" value="26,1^"<?echo (strpos($special_abilities,"26,1^") === false) ? "" : " checked"?>> Resist Ranged Spells<br>
+ <input type="checkbox" name="29,1^" value="29,1^"<?echo (strpos($special_abilities,"29,1^") === false) ? "" : " checked"?>> Tunnel Vision<br>
+ <input type="checkbox" name="28,1^" value="28,1^"<?echo (strpos($special_abilities,"28,1^") === false) ? "" : " checked"?>> Immune to Taunt<br>
</td>
<td valign="top" align="left">
- <input type="checkbox" name="A" value="A"<?echo (strpos($npcspecialattks,"A") === false) ? "" : " checked"?>> Immune to Melee<br>
- <input type="checkbox" name="B" value="B"<?echo (strpos($npcspecialattks,"B") === false) ? "" : " checked"?>> Immune to Magic<br>
- <input type="checkbox" name="f" value="f"<?echo (strpos($npcspecialattks,"f") === false) ? "" : " checked"?>> Immune to Fleeing<br>
- <input type="checkbox" name="W" value="W"<?echo (strpos($npcspecialattks,"W") === false) ? "" : " checked"?>> Immune to non-Magical Melee<br>
- <input type="checkbox" name="O" value="O"<?echo (strpos($npcspecialattks,"O") === false) ? "" : " checked"?>> Immune to non-Bane Melee<br>
- <input type="checkbox" name="H" value="H"<?echo (strpos($npcspecialattks,"H") === false) ? "" : " checked"?>> Will Not Aggro<br>
- <input type="checkbox" name="G" value="G"<?echo (strpos($npcspecialattks,"G") === false) ? "" : " checked"?>> Immune to Aggro<br>
- <input type="checkbox" name="d" value="d"<?echo (strpos($npcspecialattks,"d") === false) ? "" : " checked"?>> See through Feign Death<br>
+ <input type="checkbox" name="19,1^" value="19,1^"<?echo (strpos($special_abilities,"19,1^") === false) ? "" : " checked"?>> Immune to Melee<br>
+ <input type="checkbox" name="20,1^" value="20,1^"<?echo (strpos($special_abilities,"20,1^") === false) ? "" : " checked"?>> Immune to Magic<br>
+ <input type="checkbox" name="21,1^" value="21,1^"<?echo (strpos($special_abilities,"21,1^") === false) ? "" : " checked"?>> Immune to Fleeing<br>
+ <input type="checkbox" name="23,1^" value="23,1^"<?echo (strpos($special_abilities,"23,1^") === false) ? "" : " checked"?>> Immune to non-Magical Melee<br>
+ <input type="checkbox" name="22,1^" value="22,1^"<?echo (strpos($special_abilities,"22,1^") === false) ? "" : " checked"?>> Immune to non-Bane Melee<br>
+ <input type="checkbox" name="24,1^" value="24,1^"<?echo (strpos($special_abilities,"24,1^") === false) ? "" : " checked"?>> Will Not Aggro<br>
+ <input type="checkbox" name="25,1^" value="25,1^"<?echo (strpos($special_abilities,"25,1^") === false) ? "" : " checked"?>> Immune to Aggro<br>
+ <input type="checkbox" name="27,1^" value="27,1^"<?echo (strpos($special_abilities,"27,1^") === false) ? "" : " checked"?>> See through Feign Death<br>
<input type="checkbox" name="npc_aggro" value="1"<?echo ($npc_aggro == 1) ? "checked" : "";?>> Can Aggro NPCs<br>
- <input type="checkbox" name="n" value="n"<?echo (strpos($npcspecialattks,"n") === false) ? "" : " checked"?>> Does NOT buff/heal friends<br>
- <input type="checkbox" name="j" value="j" onClick="sanityCheck();"<?echo (strpos($npcspecialattks,"j") === false) ? "" : " checked"?>> Tethered<br>
- <input type="checkbox" name="J" value="J" onClick="sanityCheck();"<?echo (strpos($npcspecialattks,"J") === false) ? "" : " checked"?>> Leashed<br>
+ <input type="checkbox" name="30,1^" value="30,1^"<?echo (strpos($special_abilities,"30,1^") === false) ? "" : " checked"?>> Does NOT buff/heal friends<br>
+ <input type="checkbox" name="33,1^" value="33,1^" onClick="sanityCheck();"<?echo (strpos($special_abilities,"33,1^") === false) ? "" : " checked"?>> Tethered<br>
+ <input type="checkbox" name="32,1^" value="32,1^" onClick="sanityCheck();"<?echo (strpos($special_abilities,"32,1^") === false) ? "" : " checked"?>> Leashed<br>
</td>
</tr>
</table>
@@ -272,7 +272,7 @@
</td>
<td valign="top" align="left">
<input type="checkbox" name="underwater" value="1"<?echo ($underwater == 1) ? " checked" : "";?>> Underwater NPC<br>
- <input type="checkbox" name="o" value="o"<?echo (strpos($npcspecialattks,"o") === false) ? "" : " checked"?>> Destructible Object<br>
+ <input type="checkbox" name="34,1^" value="34,1^"<?echo (strpos($special_abilities,"34,1^") === false) ? "" : " checked"?>> Destructible Object<br>
<input type="checkbox" name="isquest" value="1"<?echo ($isquest == 1) ? " checked" : "";?>> Has Quest File<br/>
</td>
</tr>
Index: templates/npc/npc.editlevel.tmpl.php
===================================================================
--- templates/npc/npc.editlevel.tmpl.php (revision 370)
+++ templates/npc/npc.editlevel.tmpl.php (working copy)
@@ -145,34 +145,34 @@
<table cellpadding="20px">
<tr>
<td valign="top" align="left">
- <input type="checkbox" name="S" value="S"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "S") ? "checked" : "";}}?>> Summon<br>
- <input type="checkbox" name="E" value="E"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "E") ? "checked" : "";}}?>> Enrage<br>
- <input type="checkbox" name="R" value="R"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "R") ? "checked" : "";}}?>> Rampage<br>
- <input type="checkbox" name="r" value="r"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "r") ? "checked" : "";}}?>> AE Rampage<br>
- <input type="checkbox" name="F" value="F"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "F") ? "checked" : "";}}?>> Flurry<br>
- <input type="checkbox" name="T" value="T"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "T") ? "checked" : "";}}?>> Triple Attack<br>
- <input type="checkbox" name="Q" value="Q"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "Q") ? "checked" : "";}}?>> Quad Attack<br>
- <input type="checkbox" name="m" value="m"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "m") ? "checked" : "";}}?>> Magic Attack<br>
- <input type="checkbox" name="b" value="b"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "b") ? "checked" : "";}}?>> Bane Attack<br>
+ <input type="checkbox" name="1,1^" value="1,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "1,1^") ? "checked" : "";}}?>> Summon<br>
+ <input type="checkbox" name="2,1^" value="2,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "2,1^") ? "checked" : "";}}?>> Enrage<br>
+ <input type="checkbox" name="3,1^" value="3,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "3,1^") ? "checked" : "";}}?>> Rampage<br>
+ <input type="checkbox" name="4,1^" value="4,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "4,1^") ? "checked" : "";}}?>> AE Rampage<br>
+ <input type="checkbox" name="5,1^" value="5,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "5,1^") ? "checked" : "";}}?>> Flurry<br>
+ <input type="checkbox" name="6,1^" value="6,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "6,1^") ? "checked" : "";}}?>> Triple Attack<br>
+ <input type="checkbox" name="7,1^" value="7,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "7,1^") ? "checked" : "";}}?>> Quad Attack<br>
+ <input type="checkbox" name="10,1^" value="10,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "10,1^") ? "checked" : "";}}?>> Magic Attack<br>
+ <input type="checkbox" name="9,1^" value="9,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "9,1^") ? "checked" : "";}}?>> Bane Attack<br>
</td>
<td valign="top" align="left">
- <input type="checkbox" name="U" value="U"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "U") ? "checked" : "";}}?>> Unslowable<br>
- <input type="checkbox" name="M" value="M"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "M") ? "checked" : "";}}?>> Unmezable<br>
- <input type="checkbox" name="C" value="C"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "C") ? "checked" : "";}}?>> Uncharmable<br>
- <input type="checkbox" name="N" value="N"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "N") ? "checked" : "";}}?>> Unstunable<br>
- <input type="checkbox" name="I" value="I"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "I") ? "checked" : "";}}?>> Unsnareable<br>
- <input type="checkbox" name="D" value="D"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "D") ? "checked" : "";}}?>> Unfearable<br>
- <input type="checkbox" name="K" value="K"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "K") ? "checked" : "";}}?>> Immune to Dispell<br>
- <input type="checkbox" name="g" value="g"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "g") ? "checked" : "";}}?>> Resist ranged spells<br>
+ <input type="checkbox" name="12,1^" value="12,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "12,1^") ? "checked" : "";}}?>> Unslowable<br>
+ <input type="checkbox" name="13,1^" value="13,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "13,1^") ? "checked" : "";}}?>> Unmezable<br>
+ <input type="checkbox" name="14,1^" value="14,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "14,1^") ? "checked" : "";}}?>> Uncharmable<br>
+ <input type="checkbox" name="15,1^" value="15,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "15,1^") ? "checked" : "";}}?>> Unstunable<br>
+ <input type="checkbox" name="16,1^" value="16,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "16,1^") ? "checked" : "";}}?>> Unsnareable<br>
+ <input type="checkbox" name="17,1^" value="17,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "17,1^") ? "checked" : "";}}?>> Unfearable<br>
+ <input type="checkbox" name="18,1^" value="18,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "18,1^") ? "checked" : "";}}?>> Immune to Dispell<br>
+ <input type="checkbox" name="26,1^" value="26,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "26,1^") ? "checked" : "";}}?>> Resist ranged spells<br>
</td>
<td valign="top" align="left">
- <input type="checkbox" name="A" value="A"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "A") ? "checked" : "";}}?>> Immune to Melee<br>
- <input type="checkbox" name="B" value="B"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "B") ? "checked" : "";}}?>> Immune to Magic<br>
- <input type="checkbox" name="f" value="f"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "f") ? "checked" : "";}}?>> Immune to Fleeing<br>
- <input type="checkbox" name="W" value="W"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "W") ? "checked" : "";}}?>> Immune to non-Magical Melee<br>
- <input type="checkbox" name="O" value="O"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "O") ? "checked" : "";}}?>> Immune to non-Bane Melee<br>
- <input type="checkbox" name="H" value="H"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "H") ? "checked" : "";}}?>> Will Not Aggro<br>
- <input type="checkbox" name="d" value="d"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "d") ? "checked" : "";}}?>> See through Feign Death<br>
+ <input type="checkbox" name="19,1^" value="19,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "19,1^") ? "checked" : "";}}?>> Immune to Melee<br>
+ <input type="checkbox" name="20,1^" value="20,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "20,1^") ? "checked" : "";}}?>> Immune to Magic<br>
+ <input type="checkbox" name="21,1^" value="21,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "21,1^") ? "checked" : "";}}?>> Immune to Fleeing<br>
+ <input type="checkbox" name="23,1^" value="23,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "23,1^") ? "checked" : "";}}?>> Immune to non-Magical Melee<br>
+ <input type="checkbox" name="22,1^" value="22,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "22,1^") ? "checked" : "";}}?>> Immune to non-Bane Melee<br>
+ <input type="checkbox" name="24,1^" value="24,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "24,1^") ? "checked" : "";}}?>> Will Not Aggro<br>
+ <input type="checkbox" name="27,1^" value="27,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "27,1^") ? "checked" : "";}}?>> See through Feign Death<br>
<input type="checkbox" name="npc_aggro" value="1"<?echo ($npc_aggro == 1) ? "checked" : "";?>> Can Aggro NPCs<br>
</td>
@@ -258,7 +258,7 @@
</td>
<td valign="top" align="left">
<input type="checkbox" name="underwater" value="1"<?echo ($underwater == 1) ? "checked" : "";?>> Underwater NPC<br>
- <input type="checkbox" name="o" value="o"<?if ($npcspecialattks != '') {for ($x=0; $x<strlen($npcspecialattks); $x++) { echo ($npcspecialattks[$x] == "o") ? "checked" : "";}}?>> Destructible Object<br>
+ <input type="checkbox" name="34,1^" value="34,1^"<?if ($special_abilities != '') {for ($x=0; $x<strlen($special_abilities); $x++) { echo ($special_abilities[$x] == "34,1^") ? "checked" : "";}}?>> Destructible Object<br>
</td>
</tr>
</table>
Index: templates/npc/npc.tmpl.php
===================================================================
--- templates/npc/npc.tmpl.php (revision 370)
+++ templates/npc/npc.tmpl.php (working copy)
@@ -177,7 +177,7 @@
<tr>
<td align="left" width="33%">Aggro: <?=$aggroradius?></td>
<td align="left" width="33%">Atk Speed: <?=$attack_speed?>%</td>
- <td align="left" width="34%">Special Atks: <?echo ($npcspecialattks) ? $npcspecialattks : "None";?></td>
+ <td align="left" width="34%">Special Atks: <?echo ($special_abilities) ? $special_abilities : "None";?></td>
</tr>
<tr>
<td align="left" width="33%">Slow Mit: <?=$slow_mitigation?> (<?=$slotmit?>%)</td>
@@ -327,7 +327,7 @@
<input type="hidden" name="adventure_template_id" value="<?=$adventure_template_id?>">
<input type="hidden" name="trap_template" value="<?=$trap_template?>">
<input type="hidden" name="armortint_id" value="<?=$armortint_id?>">
- <input type="hidden" name="npcspecialattks" value="<?=$npcspecialattks?>">
+ <input type="hidden" name="special_abilities" value="<?=$special_abilities?>">
<input type="hidden" name="slow_mitigation" value="<?=$slow_mitigation?>">
<input type="hidden" name="maxlevel" value="<?=$maxlevel?>">
<input type="hidden" name="scalerate" value="<?=$scalerate?>">
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07-20-2013, 04:16 AM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Cavedude has been busy lately but I'll see what we can do about getting official support for the new special abilities system.
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07-20-2013, 05:35 AM
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Discordant
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Join Date: Dec 2005
Posts: 435
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Quote:
Originally Posted by KLS
Cavedude has been busy lately but I'll see what we can do about getting official support for the new special abilities system.
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If you use that patch I forgot to modify destructible object or it didnt work when I did and also as written you can create a npc but on creation it wont set special_abilities. Have to edit it after creation. I figured I would just throw that up for others to use and the smart people that maintain the editor would either figure a better way to do it or figure a better way to do it. 
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07-20-2013, 08:20 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Yeah I think your patch is a nice stopgap but we need better support across the board cause we need to support the params. Also this is basically the reason PEQ is actually behind versions -.-
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07-21-2013, 03:12 PM
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Discordant
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Join Date: Dec 2005
Posts: 435
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Was looking at something else inside the editor and discovered why on creation I was not seeing special_abilities saved to the npc.
So until you can get support in for the params here is another patch which corrects that issue.
Code:
Index: templates/npc/npc.add.tmpl.php
===================================================================
--- templates/npc/npc.add.tmpl.php (revision 370)
+++ templates/npc/npc.add.tmpl.php (working copy)
@@ -146,45 +146,45 @@
<table cellpadding="20px">
<tr>
<td valign="top" align="left">
- <input type="checkbox" name="S" value="S"/> Summon<br/>
- <input type="checkbox" name="E" value="E"/> Enrage<br/>
- <input type="checkbox" name="R" value="R"/> Rampage<br/>
- <input type="checkbox" name="r" value="r"/> AE Rampage<br/>
- <input type="checkbox" name="F" value="F"/> Flurry<br/>
- <input type="checkbox" name="T" value="T"/> Triple Attack<br/>
- <input type="checkbox" name="Q" value="Q"/> Quad Attack<br/>
- <input type="checkbox" name="m" value="m"/> Magic Attack<br/>
- <input type="checkbox" name="b" value="b"/> Bane Attack<br/>
- <input type="checkbox" name="L" value="L"/> Dual Wield<br/>
- <input type="checkbox" name="Y" value="Y"/> Ranged Attack<br/>
+ <input type="checkbox" name="1,1^" value="1,1^"/> Summon<br/>
+ <input type="checkbox" name="2,1^" value="2,1^"/> Enrage<br/>
+ <input type="checkbox" name="3,1^" value="3,1^"/> Rampage<br/>
+ <input type="checkbox" name="4,1^" value="4,1^"/> AE Rampage<br/>
+ <input type="checkbox" name="5,1^" value="5,1^"/> Flurry<br/>
+ <input type="checkbox" name="6,1^" value="6,1^"/> Triple Attack<br/>
+ <input type="checkbox" name="7,1^" value="7,1^"/> Quad Attack<br/>
+ <input type="checkbox" name="10,1^" value="10,1^"/> Magic Attack<br/>
+ <input type="checkbox" name="9,1" value="9,1"/> Bane Attack<br/>
+ <input type="checkbox" name="8,1^" value="8,1^"/> Dual Wield<br/>
+ <input type="checkbox" name="11,1^" value="11,1^"/> Ranged Attack<br/>
</td>
<td valign="top" align="left">
- <input type="checkbox" name="U" value="U"/> Unslowable<br/>
- <input type="checkbox" name="M" value="M"/> Unmezable<br/>
- <input type="checkbox" name="C" value="C"/> Uncharmable<br/>
- <input type="checkbox" name="N" value="N"/> Unstunable<br/>
- <input type="checkbox" name="I" value="I"/> Unsnareable<br/>
- <input type="checkbox" name="D" value="D"/> Unfearable<br/>
- <input type="checkbox" name="p" value="p"/> Unpacifiable<br/>
- <input type="checkbox" name="K" value="K"/> Immune to Dispell<br/>
- <input type="checkbox" name="Z" value="Z"/> No Harm from Players<br/>
- <input type="checkbox" name="g" value="g"/> Resist Ranged Spells<br/>
- <input type="checkbox" name="t" value="t"/> Tunnel Vision<br/>
- <input type="checkbox" name="i" value="i"/> Immune to Taunt<br/>
+ <input type="checkbox" name="12,1^" value="12,1^"/> Unslowable<br/>
+ <input type="checkbox" name="13,1^" value="13,1^"/> Unmezable<br/>
+ <input type="checkbox" name="14,1^" value="14,1^"/> Uncharmable<br/>
+ <input type="checkbox" name="15,1^" value="15,1^"/> Unstunable<br/>
+ <input type="checkbox" name="16,1^" value="16,1^"/> Unsnareable<br/>
+ <input type="checkbox" name="17,1^" value="17,1^"/> Unfearable<br/>
+ <input type="checkbox" name="31,1^" value="31,1^"/> Unpacifiable<br/>
+ <input type="checkbox" name="18,1^" value="18,1^"/> Immune to Dispell<br/>
+ <input type="checkbox" name="35,1^" value="35,1^"/> No Harm from Players<br/>
+ <input type="checkbox" name="26,1^" value="26,1^"/> Resist Ranged Spells<br/>
+ <input type="checkbox" name="29,1^" value="29,1^"/> Tunnel Vision<br/>
+ <input type="checkbox" name="28,1^" value="28,1^"/> Immune to Taunt<br/>
</td>
<td valign="top" align="left">
- <input type="checkbox" name="A" value="A"/> Immune to Melee<br/>
- <input type="checkbox" name="B" value="B"/> Immune to Magic<br/>
- <input type="checkbox" name="f" value="f"/> Immune to Fleeing<br/>
- <input type="checkbox" name="W" value="W"/> Immune to non-Magical Melee<br/>
- <input type="checkbox" name="O" value="O"/> Immune to non-Bane Melee<br/>
- <input type="checkbox" name="H" value="H"/> Will Not Aggro<br/>
- <input type="checkbox" name="G" value="G"/> Immune to Aggro<br/>
- <input type="checkbox" name="d" value="d"/> See through Feign Death<br/>
+ <input type="checkbox" name="19,1^" value="19,1^"/> Immune to Melee<br/>
+ <input type="checkbox" name="20,1^" value="20,1^"/> Immune to Magic<br/>
+ <input type="checkbox" name="21,1^" value="21,1^"/> Immune to Fleeing<br/>
+ <input type="checkbox" name="23,1^" value="23,1^"/> Immune to non-Magical Melee<br/>
+ <input type="checkbox" name="22,1^" value="22,1^"/> Immune to non-Bane Melee<br/>
+ <input type="checkbox" name="24,1^" value="24,1^"/> Will Not Aggro<br/>
+ <input type="checkbox" name="25,1^" value="25,1^"/> Immune to Aggro<br/>
+ <input type="checkbox" name="27,1^" value="27,1^"/> See through Feign Death<br/>
<input type="checkbox" name="npc_aggro" value="1"<?echo ($npc_aggro == 1) ? "checked" : "";?>/> Can Aggro NPCs<br/>
- <input type="checkbox" name="n" value="n"> Does NOT buff/heal friends<br/>
- <input type="checkbox" name="j" value="j" onClick="sanityCheck();"/> Tethered<br/>
- <input type="checkbox" name="J" value="J" onClick="sanityCheck();"/> Leashed<br/>
+ <input type="checkbox" name="30,1^" value="30,1^"> Does NOT buff/heal friends<br/>
+ <input type="checkbox" name="33,1^" value="33,1^" onClick="sanityCheck();"/> Tethered<br/>
+ <input type="checkbox" name="32,1^" value="32,1^" onClick="sanityCheck();"/> Leashed<br/>
</td>
</tr>
</table>
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07-24-2013, 01:16 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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The newest editor has quick support added for special abilities (including editing those with params) and also lua quests. It's up on SVN now, or the daily dump can be grabbed tomorrow.
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