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Old 02-13-2013, 09:28 AM
liquest
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Join Date: Jul 2007
Posts: 373
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Quote:
#grid add/delete gridnum wandertype pausetype - Adds grid gridnum with the wandertype/pausetype, or deletes

(example)
#grid add 17 3 1
Definition: Adds grid17 with Wandertype3 with Pausetype1


Wandertype
0: Circular. NPC will cycle waypoints in order, then head back to the first waypoint.
1: Random 10. NPC will pick a random of the nearest 10 waypoints and go to it. (Was broke and crashed zone.exe last I tried over 6 months ago)
2: Random. NPCwill pick a random waypoint in the grid and go to it.
3: Patrol. NPC will walk the waypoints to the end, then turn and backtrack.

Pausetype
0: Random half. NPC pauses for half of it's pause time + random of half it's pause time.
1: Full. NPC pauses for full pause time.
2: Random. NPC pauses for random of it's pause time.
I seem to be having issues with this. The zone is South Karana, the grid is automatically assigned to 109 and 110 but nothing else so all of my npc's even ones i didnt even set waypoints to are being added to that on my own.

But when i do the #grid add x x x it does nothing for me, are there any special parameters for that?
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Old 02-13-2013, 09:34 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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You have to create new grids for each NPC path. If you use the same grid ID on multiple NPCs, they will be on the same pathing. Remove their existing grid ID and create a new one then assign WPs to the new grid for that NPC. When you create a new grid, make sure it is a grid ID that isn't already in use for that zone. You can check the max grid in the current zone using the command mentioned in the previous post. Just set the new one(s) to be higher than the current max. Also, adding a grid only adds a new grid, it doesn't assign it to any NPCs, you have to do that separately. You might want to just simplify the process by removing their current grid and using the #wpadd command which combines the grid add, grid assign and wp add commands all into a single command.
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