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  #1  
Old 02-14-2013, 08:20 PM
KingMort
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Is there some query I can run to make it back to why it was ?
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  #2  
Old 02-15-2013, 12:25 AM
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Aonelyn
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first two waves had a low drop %.

The 3rd wave, the giant on the right had a 100% chance to drop 1 mold.

The last wave, Charissa had a 100% chance to drop 2 molds.
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  #3  
Old 02-18-2013, 10:49 PM
KingMort
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Bump, Please folks I need a query to put my loot tables back to normal here.
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  #4  
Old 02-18-2013, 11:22 PM
wolfwalkereci
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Man figure with all your years of experience running emu servers you wouldn't need help with something this simple.

Last edited by trevius; 02-20-2013 at 02:45 AM.. Reason: Removed Malicious SQL
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Old 02-19-2013, 01:36 PM
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This is speaking to the old design of the loot tables not sure if you are using the new one:

Typically you would expect it to be probability * chance for each item (to get a percentage of how often it 'should' drop). This isn't always true though.

When probability (p/100) is matched we make one pass on all the items in that loot table (the start point of which is randomly selected). The total value used in the item random is determined by the sum of all items chance on that table, if the chance of a specific item is less than the randomed result it will drop that item. If the item chance is 100 the item will auto drop despite the random.

You really will just have to test it out thats the point of the #repop command.
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  #6  
Old 02-20-2013, 09:53 PM
KingMort
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Quote:
Originally Posted by wolfwalkereci View Post
Man figure with all your years of experience running emu servers you wouldn't need help with something this simple.
It is simple, but I have thousands of loot tables on thousands of npc's and I work full time and I am not willing to go through them one by one and fix them. ( I SIMPLY DO NOT HAVE TIME , PS I haven't run eqemu servers, I have run one server, Raid Addicts.. )

Appreciate all of your help folks, I want to say whoever created this feature is awesome because always wanted to add loots that were you know .2 percent drop chance or whatever so this is certainly a great fix I just need to find a way to smooth it out for all my old mobs the players are used to me not changing old content , and that is what this is doing.

Morty
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