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  #1  
Old 03-02-2013, 02:41 PM
carpediembr
Fire Beetle
 
Join Date: May 2006
Posts: 16
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Your server were always the best, I`ll fully support your server

(Came in here quick as soon as I saw it up & locked)
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  #2  
Old 03-02-2013, 04:09 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
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At the moment I have 4/8 basic classes done. Every class has skills/spells that are dependent based upon their actual weapon equipped. In case of the casters who dont melee their initial spell increases based on the spell damage/heal amount on the weapon. This allows a constant usage of spells/skills where they wont become useless regardless of how high content goes, without the need of constantly introducing new spells to compensate for increased content.

After I get the basic 8 classes done and content to support them upto level 50 I will release a beta version for people to test out. If the server is popular and intriguing I can continue with the 8 ascended classes which will include unique and brand new abilities for those classes including spells, skills, gear and alternate advancement abilities.
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  #3  
Old 03-03-2013, 03:58 PM
Kreacher
Fire Beetle
 
Join Date: Feb 2013
Location: United States
Posts: 4
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I've been waiting for you to bring the server back up but I noticed that there's no monk or even a monk type class?
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  #4  
Old 03-03-2013, 11:03 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
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No there is no monk type class. The pure dps classes are champion, blackguard, archer or sage. The knight is a tank or dps viable class. The lancer a pure tank. Mystic a solid support class all around and the priest a pure healer.

All classes will have abilities that allow them to solo effectively. Obviously some better than others, but how I am giving classes abilities allows me to control balance more effectively rather than a bunch of classes having overlapping abilities, and certain stuff not stacking with each other. This is something I want to eliminate. People not having to worry if something is actually broken or not or if one classes buffs stack with another.

I have a feeling people will enjoy how I have set up each of these classes. No broken or useless classes. Each unique ability as useful as the next. All classes have anywhere between 10 and 14 unique abilities with approx. 4-7 tiers of that ability.
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