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Old 04-01-2013, 06:13 PM
thepoetwarrior
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Seems crosszonesignalclientbyname() only works if you are in the same zone with the other player, would be nice if it worked across to a different zone.

Might need to use DBI to read the qglobals since sometimes the zone bugs and doesn't see them giving the Illusion of the instance disappeared. This is a known bug with qglobals for years.
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Old 04-01-2013, 07:10 PM
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Akkadius
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Quote:
Originally Posted by thepoetwarrior View Post
Seems crosszonesignalclientbyname() only works if you are in the same zone with the other player, would be nice if it worked across to a different zone.

Might need to use DBI to read the qglobals since sometimes the zone bugs and doesn't see them giving the Illusion of the instance disappeared. This is a known bug with qglobals for years.
This sends a signal to all zones given you have provided the accurate name for the player. It is not limited to the same zone, that was the point of it. I've used it in my own implementations and it works for sure. Might need to debug what is getting sent to your arguements.

The packet is sent to all zones regardless of what zone the player is in.

Last edited by Akkadius; 04-01-2013 at 07:39 PM..
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