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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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Old 04-12-2013, 05:53 PM
JimB_1958
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Join Date: Mar 2013
Location: Springfield MO
Posts: 66
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Quote:
ok i don't really have time to explain this in full right now, but there are 3 different tables tied to each other in DB that determine how faction interaction works.
Its rather complex, but there is an article in Wiki explaining that - which is where I originally learn how to do it. Look it up
Yes... Did that before my first post. Double and triple-checked it. The values there are correct. Or at least seem to be correct. But, they just dont seem to work. I can summon any mob into the guards agro range and they stand there like they are on a smoke break.

So its not working with guards and such and not working with the mobs I created. They attack Players of all kinds just fine.. they and the guards will not attack another NPC.

Im going back to test with my non-DM test character to see if the guards will protect him if he pulls mobs to him. Maybe, if this works, I can figure out a way to make assist agro do the trick
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Old 04-14-2013, 11:13 PM
JimB_1958
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Join Date: Mar 2013
Location: Springfield MO
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Im still struggling with this issue. If anyone can point me in the right direction or tell me it's impossible I would very much appreciate it.

The problem: NPCs do not attack other NPCs. Qeyos guards stand by and watch Flippy Darkpaw run into the city, the Dragoons in Overthere walk around and molest nothing... not even a cactus.

Did I miss a setting or something in the DB?
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