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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 04-20-2013, 09:56 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
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Well, this code is still in there:
Code:
//for some stupid reason SK procs return theirs one base off...
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index) {
	bool sk = false;
	bool other = false;
	for(int x = 0; x < 16; x++)
	{
		if(x == 4){
			if(spells[spell_id].classes[4] < 255)
				sk = true;
		}
		else{
			if(spells[spell_id].classes[x] < 255)
				other = true;
		}
	}
	
	if(sk && !other)
	{
		return(spells[spell_id].base[effect_index] + 1);
	}
	else{
		return(spells[spell_id].base[effect_index]);
	}
}
But the sk only proc spells should be set up to account for it.
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  #2  
Old 04-21-2013, 03:29 PM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
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Yeah. I just looked at the spell file in JSRE editor and it displays 6101 spell id for Shroud of Discord instead of 6102 for the strike effect. S'pretty strange it's set up this way, or whatever would cause it to require it being set up like this.
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