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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

05-08-2013, 01:32 PM
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Discordant
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Join Date: Dec 2005
Posts: 435
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Take a look at some of the *.emt files.
Example from taka.emt from underfoot client
Quote:
2,sand_storm_lp.wav,0,0,0.50,1000,1500,1,-453.04,-606.92,38.99,0.00,0.00,300.00,300.00,0,0,0,1.00,1
2,earthquake.wav,0,0,0.20,0,0,1,-252.84,-619.86,31.25,0.00,0.00,1500.00,1500.00,300000,4500 00,0,1.00,1
2,tak.mp3,0,0,1.00,0,3500,1,496.13,-79.64,3.13,0.00,0.00,0.00,290.00,5000,5000,0,1.00, 0
2,tak.mp3,0,0,1.00,0,3500,1,-778.66,470.78,26.13,0.00,0.00,0.00,305.00,5000,500 0,0,1.00,0
2,tak.mp3,0,0,1.00,0,3500,1,-277.07,-661.29,42.32,0.00,0.00,0.00,375.00,5000,5000,0,1.0 0,0
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05-08-2013, 02:12 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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So I looked. There was no emt file for the sounds I want (shard vahl) but there was
sharvahl_sndbnk.eff
Code:
EMIT
HORSE_NEIGH03
HORSE_NEIGH02
INSECT_CAVE02
INSECT_CAVE03
ROCK_CAVE_FALL02
ROCK_CAVE_FALL03
SAND_CAVE01
SAND_CAVE02
SMALL_ANIMAL_SCURRY
VAHSHIR_BATTLECRY
HAMMER_BLACKSMITH
HOWLING_ANIMAL03
SANDWORM_SLIDE
WIND_MOUNTAINS
LOOP
FIRE_TORCH01_LP
GRIMLING_CHANT_LP
and
sharvahl_sounds.eff
which looks to be a binary file.
Anyone already know how to use these to find op codes or get them to play from the server?
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05-10-2013, 03:26 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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LOL.
I guess when you use #zone to go to a zone, the environment sounds get wahcked somehow... The ones I wanted are working if I zone in normally.
Sorry for the waste of bandwidth, I didn't know using #zone affected this.
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