Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-13-2013, 09:49 PM
Blazenfury
Fire Beetle
 
Join Date: Jun 2007
Posts: 14
Default

[Mon May 13 21:34:28 2013]00252:Loading steamfont
[Mon May 13 21:34:28 2013]00253:Loading objects
[Mon May 13 21:34:29 2013]00254:Loading lights
[Mon May 13 21:34:29 2013]00255:Initializing cameras.
[Mon May 13 21:34:29 2013]00256:Initializing lights.
[Mon May 13 21:34:29 2013]00257:Initializing visual effects.
[Mon May 13 21:34:29 2013]00258:Initializing target indicator.
[Mon May 13 21:34:29 2013]00259:Initializing player path.
[Mon May 13 21:34:29 2013]00260:Performing post-load operations.
[Mon May 13 21:34:29 2013]00261:Initializing precipitation system.
[Mon May 13 21:34:29 2013]00262:World initialized: steamfont
[Mon May 13 21:34:29 2013]00263:Requesting zone data.
[Mon May 13 21:34:29 2013]00264:Resetting cameras.
[Mon May 13 21:34:29 2013]00265:Resetting vision.
[Mon May 13 21:34:29 2013]00266:Resetting overlays.
[Mon May 13 21:34:29 2013]00267:Zone initialized.
[Mon May 13 21:34:29 2013]00268:Creating INI files.
[Mon May 13 21:34:29 2013]00269:Requesting AA data.
[Mon May 13 21:34:29 2013]00270:Requesting Skill rank data.
[Mon May 13 21:34:29 2013]00271:Loading UI.
[Mon May 13 21:34:29 2013]00272eactivating previous UI.
[Mon May 13 21:34:29 2013]00273:Unloading previous textures.
[Mon May 13 21:34:29 2013]00274:Resetting UI.
[Mon May 13 21:34:29 2013]00275:Resetting character select UI.
[Mon May 13 21:34:29 2013]00276:Resetting game UI.
[Mon May 13 21:34:29 2013]00277:UI Reset.
[Mon May 13 21:34:29 2013]00278:Initializing UI.
[Mon May 13 21:34:29 2013]00279:Initializing UI manager.
[Mon May 13 21:34:29 2013]00280:Initializing fonts.
[Mon May 13 21:34:29 2013]00281:Parsing UI XML.
[Mon May 13 21:34:29 2013]00282:Parsing INI file .\UI_Blazenfury_ZippzippEMU.ini
[Mon May 13 21:34:29 2013]00283:INI file .\UI_Blazenfury_ZippzippEMU.ini loaded.
[Mon May 13 21:34:30 2013]00284:Loading default UI resources.
[Mon May 13 21:34:30 2013]00285:Initializing game UI.
[Mon May 13 21:34:30 2013]00286:Parsing INI file .\Blazenfury_ZippzippEMU.ini
[Mon May 13 21:34:30 2013]00287:INI file .\Blazenfury_ZippzippEMU.ini loaded.
[Mon May 13 21:34:30 2013]00288:VOICE Severity:0, Error:Sending Get Render Devices request

[Mon May 13 21:34:30 2013]00289:VOICE Severity:0, Error:Sending Get Capture Devices request

[Mon May 13 21:34:30 2013]00290:Loading Icons.
[Mon May 13 21:34:33 2013]00291:Resetting viewport.
[Mon May 13 21:34:33 2013]00292:Game UI Initialized.
[Mon May 13 21:34:33 2013]00293:Entering main loop.
[Mon May 13 21:34:33 2013]00294oMainLoop - Just after packet processing()
[Mon May 13 21:34:33 2013]00295oMainLoop - Just after actor creation()
[Mon May 13 21:34:33 2013]00296:Loading game sounds.
[Mon May 13 21:34:33 2013]00297:Requesting initialization data.
[Mon May 13 21:34:33 2013]00298oMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
Reply With Quote
  #2  
Old 05-13-2013, 11:49 PM
Blazenfury
Fire Beetle
 
Join Date: Jun 2007
Posts: 14
Default

I did a comparison of my dbg file with a successful zone and the not successful one. This is the end of the file.

[Mon May 13 21:34:33 2013]00293:Entering main loop.
[Mon May 13 21:34:33 2013]00294oMainLoop - Just after packet processing()
[Mon May 13 21:34:33 2013]00295oMainLoop - Just after actor creation()
[Mon May 13 21:34:33 2013]00296:Loading game sounds.
[Mon May 13 21:34:33 2013]00297:Requesting initialization data.
[Mon May 13 21:34:33 2013]00298oMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).


Now this is the successful zone--

[Mon May 13 23:24:02 2013]00341:Entering main loop.
[Mon May 13 23:24:02 2013]00342:DoMainLoop - Just after packet processing()
[Mon May 13 23:24:02 2013]00343:DoMainLoop - Just after actor creation()
[Mon May 13 23:24:02 2013]00344:Loading game sounds.
[Mon May 13 23:24:02 2013]00345:Requesting initialization data.
[Mon May 13 23:24:02 2013]00346:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
[Mon May 13 23:24:02 2013]00347:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
[Mon May 13 23:24:02 2013]00348:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Mon May 13 23:24:02 2013]00349:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
[Mon May 13 23:24:02 2013]00350:DoMainLoop: just before second while(!ReadyEnterWorld).
[Mon May 13 23:24:02 2013]00351:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
[Mon May 13 23:24:02 2013]00352:DoMainLoop: completed second while(!ReadyEnterWorld).
[Mon May 13 23:24:02 2013]00353:Setting up models.
[Mon May 13 23:24:02 2013]00354:Setting up character.
[Mon May 13 23:24:02 2013]00355:Activating music.
[Mon May 13 23:24:02 2013]00356:Initialization complete.
Entering main loop.
[Mon May 13 23:24:02 2013]00357:Zone Connect -- Received MSG_READY_ENTER_WORLD
[Mon May 13 23:24:02 2013]00358:Item done, MSG_WEATHER_EVENT received.

To me it looks like its as simple as there being no Zone Connect. I don't know what I'm looking at here but I know they aren't the same lol. The zone connect message is missing and Im thinking that is pretty important.
Reply With Quote
  #3  
Old 05-14-2013, 03:05 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Code:
[Mon May 13 21:34:33 2013]00298oMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
That is a specific point in the zoning or logging in process of the client where it is waiting for a particular packet from the server. I think that only exists on SoF+ clients, but there is a similar packet on Titanium as well at the same point. It is called something like OP_WorldObjectsSent if I recall correctly.

Either way, if you are missing that packet from the server, I think the most likely cause is that you are experiencing packet loss or some type of networking issue where maybe the server cannot keep up. Does the same issue happen on all servers, or just your own or a particular server?

I would suggest trying all hard wired connections instead of wireless networking, as you are sure to have more packet loss on wireless.

I would also highly recommend to not login or zone more than 1 character at a time. When zoning multiple, it is known to cause random zoning client crashes like that and even more-so if they are on Wireless connections.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 05-14-2013, 12:58 PM
Blazenfury
Fire Beetle
 
Join Date: Jun 2007
Posts: 14
Default

Thank you for the response!

Packet loss seems like the only logical conclusion which makes me sad indeed. That's not something I can correct from what I read. If I'm already plugged in, what else can I do?

Also why is this not an issue on live eq? I box 3-6 accounts on live and never crash at all. Zone all 6 at the same time ect.
Reply With Quote
  #5  
Old 05-14-2013, 07:22 PM
Blazenfury
Fire Beetle
 
Join Date: Jun 2007
Posts: 14
Default

Well if packet loss is the problem then I'm screwed =x

I plugged it in directly to the modem bypassing the router and still crashing.
Reply With Quote
  #6  
Old 05-16-2013, 08:19 PM
Blazenfury
Fire Beetle
 
Join Date: Jun 2007
Posts: 14
Default

So is that it then? I just cannot play on eqemu from this computer/connection?

I've been searching multiple forums but I can't fix this as of yet =x
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3