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| Spell Support Broken Spells? Want them Fixed? Request it here. |

06-02-2013, 01:57 AM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,604
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Well, Shiny151, it's not just the Magician pets missing, it's all pets beyond a certain level. As is a lot of content beyond a certain point. These pets were even missing on the public RoF test server, quite ridiculous, as pets are a key part in EverQuest, and for them to be missing, even the newest ones. I don't believe there are any pets around 70+, I don't know why there isn't, but yes, you can add them manually, but there are quite a few with RoF coming out. I would also like to see an update to the content in the PEQ database, with pets, and spells, etc.
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06-02-2013, 03:04 AM
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Hill Giant
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Join Date: Aug 2008
Location: melbourne
Posts: 187
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Agree it's quite frustrating when the servants aren't pulling their weight. I check my silverware for dust each week.
Mind you I do pay the servants.
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06-02-2013, 01:31 PM
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Demi-God
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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PEQ's spells and pets probably won't be updated for a while, mainly because content wise they don't need to. If you want more spells, just run import_spells.pl your self supplying a newer spell file. EDIT: There is also a bug with spells with an ID over a certain point due to improper int sizes (at least improper with respect to RoF)
On pets, they are mostly made up in the current database due to lack of information. And newer pets haven't been added because PEQ doesn't need them yet. If you would like newer pets add them yourself. As an example to add another pet, such as Essence of Air. The spell description says "Summon Pet: SumAirR17" on Alla, so you just need to create an NPC named SumAirR17, best pet would be to copy the SumAirR16 pet and tweak the numbers around (up AC, HP, min hit, and max hit mostly)
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12-19-2015, 03:49 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Quote:
Originally Posted by demonstar55
PEQ's spells and pets probably won't be updated for a while, mainly because content wise they don't need to. If you want more spells, just run import_spells.pl your self supplying a newer spell file. EDIT: There is also a bug with spells with an ID over a certain point due to improper int sizes (at least improper with respect to RoF)
On pets, they are mostly made up in the current database due to lack of information. And newer pets haven't been added because PEQ doesn't need them yet. If you would like newer pets add them yourself. As an example to add another pet, such as Essence of Air. The spell description says "Summon Pet: SumAirR17" on Alla, so you just need to create an NPC named SumAirR17, best pet would be to copy the SumAirR16 pet and tweak the numbers around (up AC, HP, min hit, and max hit mostly)
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Waking up an old post here, but That ^^^ was a good fix for the 71+ pet prob.
Just used Navicat to create new entry with a new npcid for the SumAirR17.
Basically copied all the stats from the R16 pet and modified, then added an
entry in to the "pets" table and voila, able to summon a lvl 71 air pet.
Thanks for the info 
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06-02-2013, 02:30 PM
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Hill Giant
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Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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Quote:
Originally Posted by Kingly_Krab
Well, Shiny151, it's not just the Magician pets missing, it's all pets beyond a certain level. As is a lot of content beyond a certain point. These pets were even missing on the public RoF test server, quite ridiculous, as pets are a key part in EverQuest, and for them to be missing, even the newest ones. I don't believe there are any pets around 70+, I don't know why there isn't, but yes, you can add them manually, but there are quite a few with RoF coming out. I would also like to see an update to the content in the PEQ database, with pets, and spells, etc.
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Yeah, I get that, but if you want a quick fix to power through until masses of content can be updated then you can add a few 70s pets to bide you over. I do think they are needed even in PEQ's current state because some of the Gates content can be pretty tough with just a few people.
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10-20-2014, 11:04 PM
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Fire Beetle
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Join Date: Oct 2012
Posts: 14
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I know this is an old post...but any help with making this spell work? I have copied the SumAirR16 and made it into SumAirR17 and increased all the stats. I even made a new npcID and made sure they both were the same. I try to summon the r17 pet and it keeps saying unable to find spell. I even changed up the r16 spell and now its not letting me summon that spell either? Any thoughts?
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10-21-2014, 09:25 AM
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Hill Giant
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Join Date: Aug 2008
Location: melbourne
Posts: 187
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Quote:
Originally Posted by samaus31
I know this is an old post...but any help with making this spell work? I have copied the SumAirR16 and made it into SumAirR17 and increased all the stats. I even made a new npcID and made sure they both were the same. I try to summon the r17 pet and it keeps saying unable to find spell. I even changed up the r16 spell and now its not letting me summon that spell either? Any thoughts?
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It sounds like you haven't exported the spells to your everquest client's folder?
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