im alive
Hey I havent read this thread in awhile, I was not aware you made the site. It looks great, i like the format alot. You can keep updating and stuff, i updated the tripod site about 4 days ago. Anyway, I've been busy working on it and heres whats up:
The server dev is going well. Right now, I have about 18 zones in antonica cleaned up with no dupe spawns, correct zone locs, no post kunark npcs. All kunark and up material has been removed from the db completly except items which is going to take a long arse time to remove. I have another guy who is working on a perl/unix scripting method to remove all dupe spawns in one heap, but theres still after effects that keep it from being perfect. Until then, I'm using my slower cleaning method that has worked so well.
I have populated the newbie areas of freeport and started testing some characters and there is still alot from preventing 'normal' gameplay. Its virtually impossible to slay a level 1 creature as a casting class. You can't hit for more than 2 pts of dmg until piercing is in the 30s, you miss 90% of the time too. These things are only gonna take time to be developed by the dev ppl. Until then, I guess I am going to plop in a npc to cast low level buffs on players to bring the leveling up to par. Nothing like the buffs given out on the Tigurius db. The three things that truly keep this game from being perfectly playable are:
1)NPC trainers
2)Combat refinements
3)Proper NPC defending faction (guards kill monsters etc)
I will have the server open from thanksgiving through the following weekend for testing. Privlidges will only be #setmyskills, i may turn on #zone.
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