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Old 06-14-2013, 08:43 AM
noudess
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Join Date: Sep 2012
Location: Upstate NY
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Quote:
Originally Posted by KLS View Post
The thing for the newer clients is the buffs you see in the target buffs window when you target something. While the durations are actual buff durations being modified for things like focus.

Aha! So The MakeBuffsPacket stuff has nothing to do with the standard buffs window?!

Only SendBuffDurationPacket is used for older clients?

I appreciate the information. I'm trying to understand why a couple of buffs display incorrectly on my Titanium client.

So, far, as I understand it:

- 3 action packets are sent to the client for beginning animation, completion and damage message.
- None of these include buff duration. I am assuming after several hours of trials that when the GUI (Titanium) displays the buff icon after the 2nd action message, that it is coming up with its own duration?
- I see that SendBuffDuration is done in BuffProcess when we have an older client like Titanium. This seems to be what is keeping the buffs up in the guild lobby (the update overwrites the still ticking down GUI code).

If the above observations are correct - Then I think I have a patch to fix the bug I am seeing, but only if the above is correct.

Are my above statements accurate?
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Old 03-02-2015, 07:46 PM
noudess
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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Client::SendBuffDurationPacket not only impacts duration, but I am seeing a direct impact on some of the stats that we're impacted by the buff.

The function fills in the field "effect" in the SpellBuffFade_Struct with caster_level, which does not seem to be the correct value.

Testing:

- Cast lesser shielding and note your new max HP.
- click it off
- Put on an EEI item (bear-hide boots)
- Cast lesser shielding on yourself again.
- If you watch, maxHP goes to the correct value on the GUI, then changes again when the duration is updated by the SendBuffDurationPacket.

I ran tests using values of 0-11 for effect.

0 - cancelled the maxhP effect entirely.
1-11 - dropped the max HP effect down, each higher value leaving it more and more intact.

I don't know what should be placed in the effect field. I've put 255 in it for now and see no ill effects yet.

Similar problems happen with Holy Armor.
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