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  #1  
Old 08-11-2013, 06:52 PM
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Drakiyth
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NEWS: Varlyndria is starting to build an economy finally! Last time I checked, there were over 150 items being sold in bazaar and a lot of groups forming on the server to tackle content! Varlyndria only allows a max of 3 boxing (with Tier 4) 2 max normal, so you can see with 60+ players online lately that there are a lot of souls here. Not just somebody with 20 characters building up the player numbers. If you're looking for a fresh start in a new world it won't hurt to come check us out! We have many players waiting to group up with you!


Many new zones are on the way to the Rift Keeper, including the new PR5 normal zone (unrest) Which is now taken over by killer corrupted plantlife, as well as custom crafting and even faction grinding for items!
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Old 08-13-2013, 01:08 AM
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I thought these were important to show here. Many new changes and fixes.

UPDATE 08/12/13

Please download the latest files 08/12/13

GENERAL CHANGES
• Made an adjustment in the database that will disconnect players completely on all IPs if they go over
the IP limit. The good thing about this, is it will kill the timeouts that are lingering and let you log back in
immediately.

• There are no longer any locked doors in the city of mist.

• Loot now has a much better chance to actually be chosen to drop when it passes the first check to exist.
The drop rates before were simply not high enough to even let common loot get a chance to show up
sometimes. This was resulting in bosses or even common npcs not dropping items as often as they should.
Heroic and Legendary labeled items are still uncommon/rare.

• The Death's Regret spell is now NONE for resist type. This can be found on the Ring of the Vampire Slayer.


CLASS PATH CHANGES
• The Guardian path's Hold the Line ability now only costs 600 Endurance, causes 289 base damage to
all targets and still adds 40,000 threat to all enemies hit by it. The cooldown of this ability is only 15 seconds
now down from 36.

• All healing bonuses that were on paths before have now become wisdom bonuses. This will allow you to
click your VSES and get the REAL bonus which should of stacked before but didn't. For instance: 200
points of improved healing (Diviner) is now +100 Wisdom. 100 wisdom equals out to 250% healing with
VSES Wisdom Enhancement. Overall, this is a buff for all healer paths.

• Vampires no longer get a broken 160% healing bonus but now instead get +80% to their direct damage
spells on their Curse of Vampirism buff. This however has also lowered their chance to crit with spells
to +3% down from +6%.

• Circle of Blood has been removed as it was far too powerful and could keep Vampires alive forever. The
ability is now called Bursting Veins and deals 630 base damage to all enemies around the vampire but
does not drain them. 24 Second CD, 960 mana.

• Earthguards now get a 200% direct spell damage bonus instead of 5% spell crit rate on their Nature's Chosen
Protector buff and the Earthguard's Blast of Rocks spell now costs 640 mana but deals 420 base damage to all
targets around them on an 8 second CD.

• Nightshade's Toxic Compound is now Point Blank AoE and doesn't hurt them any longer.

• Flamecaller's Fireball is now Point Blank AoE and doesn't hurt them any longer.

• Wildhearts now get 160 wisdom instead of the old charisma bonus and a 200% bonus to their pet's damage
up from 160% on their Blessing of the Wilds buff.

• Wildhearts now get a 5% chance to Twincast now for each Rank of Nature's Caress instead of the old broken 40%
improved healing which did not stack with VSES Wisdom Enhancement.

• Thanes now get +200% to their base parry chance instead of +20% which hardly made any difference.

• Thane's Rune of Stone now also gives their group 24% melee mitigation for 12 seconds instead of the old 6000
point rune. 24 second CD, 960 mana cost.

• Thane's Torrent of lightning now has a 20 second CD down from 40 seconds and deals 525 base damage to all
enemies and 40,000 hatred.

• Thane's Thunderclap is now called "Hammer of Thunder" and no longer stuns enemies for 6 seconds but instead
deals 1260 damage to them.

• Soulrager's Healing Spirit now gives 100 wisdom for 6 seconds instead of the broken healing bonus it had before.
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  #3  
Old 08-13-2013, 07:44 AM
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QUICK FIX PATCH 08/13/13

• The natural out of combat regeneration for health, mana and endurance is now 10% a tick up from 5%.

• Players can no longer get in more than 3 characters per IP when Tier 4+. (emergency fixed)

• Fixed the model on the Deathspire: Martial Sword.

• Pet Master's Symbol of Protection is now only 1 platinum. (Grants 40% Melee Mitigation to pets)

• Pets and Temp pets now have 3150 base health up from 1575 base health. This will allow pets summoned by high
amounts of CHA to have double the hp of before.

• Conjurer temp pets now have 7875 base health up from 1575 base health because they are legendary beings.

• Wildheart's Nature's Caress now lasts 24 seconds up from 12 seconds so it actually can stack now.

• Fixed the Armor of Moozilla's Custom items to be Chainmail instead of cloth. This has raised the price of these
items slightly.

• The Crystal of Heroes now also casts Unfailing Reverance on players. This buff increases CHA by 55.
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  #4  
Old 08-15-2013, 10:56 AM
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UPDATE 08/15/13 (MORE CHANGES COMING LATER)


GENERAL CHANGES
• A new PR5 Unrest zone is available for 750+ Gear Score players.

• Some new quests and tasks are available in the new Unrest zone.

• Added 506+ new items into the game that come from unrest.

• Each overlord and diety boss now has a 10% chance to drop their treasured item.
Treasured items have four times the normal amount of hp, mana and end and
have some special features on them like spell clickies or bonuses to skills.
There is a total of 13 treasured items in the game right now, including 1 for
the new overlord in Unrest.

• Wood's Legendary Pet weapon is now no drop.

• Updated the graphics on most shields.

• Swarm pets will actually earn you experience now instead of steal it when they kill
mobs you haven't had a chance to deal damage to. Rejoice conjurers and other pet lovers!

• The last names of hostile npcs no longer show up but they are still
there for the devs to see for creation purposes. Basically, it gives
the player more immersion instead of a bunch of PR this or that ruining
the surprise and roleplay value of the game.

• Fixed the AoE range on Windseeker spells. They were far too crazy before.

• Elementalist pets now scale as they should with CHA and also have different forms.
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  #5  
Old 08-15-2013, 09:47 PM
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Ever wanted to sell items to other players without having to stand there forever with
a trader? Wasting precious time when you could be out killing and gaining experience!?
Well, if you answered "Yes" you're in for a nice surprise coming to Varlyndria: Ascension
in the near future! Players will be able to put up NPCs that can buy and sell for them in
the new Varlyndrian Marketplace! This will be a super advanced bazaar zone that goes
beyond the boundaries of normal everquest. Are you ready to make some deals!?

Players will be able to test this out soon when it's available on a test server we have running!
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  #6  
Old 08-16-2013, 05:32 AM
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Varlyndria has a new forums. You can check it out here. There is also a link on the old forums at the top.

http://varlyndria.forumotion.com
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  #7  
Old 08-16-2013, 05:44 PM
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The Varlyndrian Marketplace is ready for testing!


Please head on over to the Varlyndrian Marketplace Testing server and report in OOC if you find any bugs with the system. Thanks!
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