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  #1  
Old 08-15-2013, 01:39 PM
Kingmen30264
Hill Giant
 
Join Date: Sep 2006
Posts: 112
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Perhaps you can run a check on the player to see how their faction stands with the mob and if it isn't within the chosen parameters then instead of "banishing" them, you can maybe teleport them to another part of the zone, or send them back to bind point?

If you don't want the player to be able to attack and deal damage to said mobs, then you might could make could run the same check and if the faction holds true to your parameters, then you can have the mob not attack and not be attacked (invul) and this should prevent the player(s) in question from progressing.

It has been a while since I messed around with Perl code, and I haven't had the chance to check out the new LUA scripts/coding since it was implemented , otherwise I would have posted a script similar to what I would think you are wanting.

~Kingmen
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  #2  
Old 08-15-2013, 04:13 PM
lumiya
Fire Beetle
 
Join Date: Jun 2010
Posts: 12
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Quote:
Originally Posted by Kingmen30264 View Post
If you don't want the player to be able to attack and deal damage to said mobs, then you might could make could run the same check and if the faction holds true to your parameters, then you can have the mob not attack and not be attacked (invul) and this should prevent the player(s) in question from progressing.

~Kingmen
Would this make the NPC not aggro/invulnerable to that player only or to everyone. Say someone who is scowling engages the NPC and then someone is indifferent engages and triggers the invulnerable/non aggro state. I would need the NPC to continue attacking and being attacked by the client that is Scowling.
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  #3  
Old 08-15-2013, 04:45 PM
wolfwalkereci
Discordant
 
Join Date: Dec 2005
Posts: 435
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Quote:
Originally Posted by lumiya View Post
Would this make the NPC not aggro/invulnerable to that player only or to everyone. Say someone who is scowling engages the NPC and then someone is indifferent engages and triggers the invulnerable/non aggro state. I would need the NPC to continue attacking and being attacked by the client that is Scowling.
Nope, wont work. Just move the offending player out of the area or out of the zone or even better freeze them in place.
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