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| Quests::Q&A This is the quest support section |

08-22-2013, 09:57 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Code:
Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) = 0;
$npc->Damage($h_ent, $h_dmg*0.1, 0, 1, true, -1, false);
Heres an idea of how to use damage. Be aware its very dangerous to use as you can cause crashes with it if you try to Damage a null entity.
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08-24-2013, 12:44 PM
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Sarnak
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Join Date: Jun 2013
Posts: 81
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Thank you for the format of that command, I'll employ a check to see if the intended recipient is up first to prevent crashes.
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08-24-2013, 04:26 PM
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Sarnak
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Join Date: Jun 2013
Posts: 81
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I tried the code as NatedogEZ has listed above:
Code:
$npc->Damage($h_ent, $h_dmg*0.1, 0, 1, true, -1, false);
but none of the entities on the hatelist, while being listed properly with amount of hate and damage done, are being damaged by this effect.
I'm a little confused on the first part where it says "Damage(Mob* from," What does this mean? Does it refer to the intended recipient of the damage, or the entity doing the damage (thus the "from")? If the former, Nate's code looks correct but does not work. If the latter, it should be changed to $NPC_ID but I don't see the point of this in the argument list.
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08-24-2013, 04:48 PM
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Sarnak
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Join Date: Jun 2013
Posts: 81
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http://67.23.190.71/forums/showthread.php?t=26031
I found this old post about the same topic. It appears, from the suggested working code, that the "from" variable needs to be $npc, simply listing the source of the damage as the script npc in question.
I will be trying this later today when I get the chance, although I'm still worried about the spell_id being 0.
Code:
$npc->Damage($npc, $h_dmg*0.1, 0, 1, true, -1, false);
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08-24-2013, 05:10 PM
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Sarnak
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Join Date: Jun 2013
Posts: 81
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Update:
I changed the code to:
Code:
$npc->Damage($npc, $h_dmg, 0, 1, true, -1, false);
and the npc does the damage to itself, so the first argument is the destination, target, or recipient of the damage. So, I changed the first argument to $h_ent and added an output say to see what is being held by that variable, but that results in the following:
Code:
if($timer eq "damage") {
my @hatelist = $npc->GetHateList(); #Get every entity on hatelist
foreach $ent (@hatelist) {
my $h_ent = $ent->GetEnt();
my $h_dmg = $ent->GetDamage();
my $h_hate = $ent->GetHate();
if($h_ent) {
my $h_ent_name = $h_ent->GetName();
quest::say("$h_ent_name is on my hate list with $h_hate hate and $h_dmg damage."); #For quest debugging/testing purposes
quest::say("Doing $h_dmg to $h_ent");
$npc->Damage($h_ent, $h_dmg, 0, 1, true, -1, false);
}
}
$npc->CastSpell(21789,$NPC_ID); #Flusterbolt Memblur Effect, 100% memblur on self
quest::settimer("damage",20); #every 20 seconds
results in the following output say from the npc:
Nomada the Snowdrift says 'Salvanna is on my hatelist with 19014 hate and 56753 damage.
Nomada the Snowdrift says 'Doing 56753 damage to Mob=SCALAR(0xcdd1f64)'
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