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Old 10-01-2013, 06:52 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I thought this might be a quick fix... But, after playing with the scripted doors in Uqua, I don't think
this is something I can do and test in the short term.

It's obvious that both server and script code are being processed. I'm thinking that an additional boolean
field ('scripted') needs to be added to the db table and set for all doors that are handled by scripts so that
the server code can be bypassed.

As to what portions of the server code..this needs to be researched. As well, a standard needs to set to
determine what conditions of the code checks this field bypasses (i.e., open, unlock, picklock, LDON, etc...)

As to the original subject of this thread, we need more info on the triggers and messages received. My previous
suggestions may work, but specific information is needed to determine an actual fix.


EDIT: I did see the 'can not be picklocked' message in Uqua when the door opened.
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  #2  
Old 10-01-2013, 07:26 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
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Personally, I think the best would be to make the server side code be more flexible and not have to have to do many things with scripts (although, not remove the ability to script doors, that would be insane)

I know currently on PEQ some doors are handled 100% in the server code, 100% in scripts or both.
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