Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 10-05-2013, 06:52 AM
HnathBST
Sarnak
 
Join Date: Feb 2007
Location: Sunset Home
Posts: 71
Default

Okay, sorry for all the crazyness.
Without thinking I posted the SQL link (corrected now) that had recipe id's that potentially didn't exist (or linked to other recipes.)

That has been fixed now. I also found a problem with the recipes the script was creating. APPARENTLY... when you are setting the container, you can not set it's component count to 1. I believe the DB defaults to 1 when there is not a value inserted so all the recipes wouldn't combine because it was expecting the container to be in the container.

This has been fixed. IF you did manage to grab the php source before I removed the link you can fix the recipes (without having to re-run the script) by running the following query:
Code:
UPDATE tradeskill_recipe_entries set componentcount = 0 where iscontainer = 1
If you downloaded the SQL files, you need to delete the entries that it added and re-add the sql.

Sorry for the confusion. Carry on.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3