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  #1  
Old 10-12-2013, 07:51 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,604
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You must modify two tables, char_create_combinations and char_create_point_allocations, you may modify these to have any race, any class, and even make all the classes have the same level of allocation in order to balance them.
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  #2  
Old 10-13-2013, 12:53 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
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Neato, thanks !


Trying to think if I want to set my own server up or not and work on it over time.

Couple more things though....

How hard is it to add new races to the global set? I just found one that has added like 138 races or so from the monster pool. However, most of them are pretty lame :P.

Was wondering if it was possible to say....add gnolls from BlackBurrow as a choosable race once you get in the game? Obviously the issue is that the way EQ used to work is that you could only have X number of global mob skins due to how it was designed.

Has that changed?



My idea:
-Add a couple basic new races, such as Gnolls, Goblins, Kobolds, Orcs, and otters.

-Allow anyone to become any race they want with any class they want (only possible at character creation!)

-1.25x normal experience

-Either a progression unlock or a normal server with Classic, Kunark, Velious, and PoP unlocked from start.

-Spawn times reduces for major mobs to 1/4th of their normal timers. In other words a Raid boss that takes 24hrs to respawn will only take 6hrs .

-Doubled drop-rate of items. (ie: FBSS will drop in every 10kills rather than 20kills on average).




The purpose of the server would be to harken back to "like live" old-school days, but with the idea that people have jobs/kids now and cannot play for 20hr playsessions at a time anymore . Also, I've just always wanted to play a gnoll magician !
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  #3  
Old 10-13-2013, 02:03 AM
knowom's Avatar
knowom
Discordant
 
Join Date: Jun 2006
Posts: 371
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Quote:
Originally Posted by Fadedspirit View Post
Neato, thanks !


Trying to think if I want to set my own server up or not and work on it over time.

Couple more things though....

How hard is it to add new races to the global set? I just found one that has added like 138 races or so from the monster pool. However, most of them are pretty lame :P.

Was wondering if it was possible to say....add gnolls from BlackBurrow as a choosable race once you get in the game? Obviously the issue is that the way EQ used to work is that you could only have X number of global mob skins due to how it was designed.

Has that changed?



My idea:
-Add a couple basic new races, such as Gnolls, Goblins, Kobolds, Orcs, and otters.

-Allow anyone to become any race they want with any class they want (only possible at character creation!)

-1.25x normal experience

-Either a progression unlock or a normal server with Classic, Kunark, Velious, and PoP unlocked from start.

-Spawn times reduces for major mobs to 1/4th of their normal timers. In other words a Raid boss that takes 24hrs to respawn will only take 6hrs .

-Doubled drop-rate of items. (ie: FBSS will drop in every 10kills rather than 20kills on average).




The purpose of the server would be to harken back to "like live" old-school days, but with the idea that people have jobs/kids now and cannot play for 20hr playsessions at a time anymore . Also, I've just always wanted to play a gnoll magician !
Chetari + Burynai + Otter = Redwall! FYI Burynai aggro radius should be zone wide because let's face it Honey badger dgaf and eats everything!
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  #4  
Old 10-13-2013, 02:15 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by knowom View Post
Chetari + Burynai + Otter = Redwall! FYI Burynai aggro radius should be zone wide because let's face it Honey badger dgaf and eats everything!
ROFL!


Yea, and yea I was thinking about having new players spawn in a specific starter area that is locked off from the rest of the game that they cannot get back to. In this area, it would facilitate race/class change, and then once you're happy you start the game in your starter city !

If you picked a mob race it'd start in the city that it closest originates from.

ie: Gnolls come from Qeynos, Orcs from Freeport, etc.

Watcha think? Personally I like the sound of a classic legit server with a little "twist", but not so much of one that it ruins the feel of the server.

ps: Any recommendations for a server provider? How much do good ones run on average per month?
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  #5  
Old 10-16-2013, 08:42 AM
rdnck's Avatar
rdnck
Fire Beetle
 
Join Date: Dec 2009
Location: Where Dorothy and Toto weren't any more
Posts: 20
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Quote:
Originally Posted by Fadedspirit View Post
Neato, thanks !


Trying to think if I want to set my own server up or not and work on it over time.

Couple more things though....

How hard is it to add new races to the global set? I just found one that has added like 138 races or so from the monster pool. However, most of them are pretty lame :P.

Was wondering if it was possible to say....add gnolls from BlackBurrow as a choosable race once you get in the game? Obviously the issue is that the way EQ used to work is that you could only have X number of global mob skins due to how it was designed.

Has that changed?



My idea:
-Add a couple basic new races, such as Gnolls, Goblins, Kobolds, Orcs, and otters.

-Allow anyone to become any race they want with any class they want (only possible at character creation!)

-1.25x normal experience

-Either a progression unlock or a normal server with Classic, Kunark, Velious, and PoP unlocked from start.

-Spawn times reduces for major mobs to 1/4th of their normal timers. In other words a Raid boss that takes 24hrs to respawn will only take 6hrs .

-Doubled drop-rate of items. (ie: FBSS will drop in every 10kills rather than 20kills on average).




The purpose of the server would be to harken back to "like live" old-school days, but with the idea that people have jobs/kids now and cannot play for 20hr playsessions at a time anymore . Also, I've just always wanted to play a gnoll magician !

eh? Normal server with no Luclin? What do you have against the kitties?
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  #6  
Old 10-16-2013, 09:40 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by rdnck View Post
eh? Normal server with no Luclin? What do you have against the kitties?
Not sure if I want to hate on kitties or not. I definitely will hate on the Drakken though. It all depends how people feel about it. Right now i'm on the fence.

Either:

Lock the server on release to Classic only, and allow cats, Iksars, and Frogloks.

OR

Lock the server on release to Classic only, and only allow Iksars.


The whole idea of the server is to have a classic feel, but not be 100%. I like to give people choices, which is why I'm currently trying to add Gnolls into the game as playable characters. So restricting races (other than Drakken whom can burn in a pit for all eternity) is kind of counter-intuitive to that mindset of choices.

I DO have All Race/Class/Deity combo working, and I decided on a landing hub-zone for initial character creation for you to choose your starting city from and/or if you want to play an extra monster race.

Right now my current problem is:
-Trying to find all the known textures for the different gnolls. I was only able to find 4 so far.
-Trying to figure out how to add Gnoll, and all its textures as a global model.
-Trying to figure out why I'm seeing human models in blackburrow for the gnolls there, but if i go into Qeynos Hills I see gnolls just fine?



Cheers,
Faded
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