Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-19-2013, 06:57 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

world/client.cpp

hmm I played with this a while back as well...

but dont recall, Im gonna mess with it as well on my end
Reply With Quote
  #2  
Old 10-19-2013, 06:59 PM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
Default

Quote:
Originally Posted by rencro View Post
world/client.cpp
world/client.cpp has nothing to do with races being able to equip items though?

The only thing he changed in his world/client.cpp was stuff about tutorial.
Reply With Quote
  #3  
Old 10-19-2013, 07:04 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

Yea, sorry, dont mind me..trying to do 15 things at once
Reply With Quote
  #4  
Old 10-19-2013, 07:05 PM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
Default

Quote:
Originally Posted by rencro View Post
Yea, sorry, dont mind me..trying to do 15 things at once
/10char xD lol
Reply With Quote
  #5  
Old 10-20-2013, 01:01 AM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make it 65535+65536=131071

With that the items stats will work.. This still shows ALL for races in items listed as 65535 but will not work for shrouds, so needs to be patched to show all classes minus shroud when item has 65535 in db...

This does show "Shroud" as class if item race is set to 65536..
Reply With Quote
  #6  
Old 10-20-2013, 03:24 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
Default

Quote:
Originally Posted by rencro View Post
65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make it 65535+65536=131071

With that the items stats will work.. This still shows ALL for races in items listed as 65535 but will not work for shrouds, so needs to be patched to show all classes minus shroud when item has 65535 in db...

This does show "Shroud" as class if item race is set to 65536..
I'll try this suggestion tomorrow, thanks!
Reply With Quote
  #7  
Old 10-20-2013, 03:36 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
Default

Quote:
Originally Posted by rencro View Post
65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make it 65535+65536=131071

With that the items stats will work.. This still shows ALL for races in items listed as 65535 but will not work for shrouds, so needs to be patched to show all classes minus shroud when item has 65535 in db...

This does show "Shroud" as class if item race is set to 65536..
Ok so new problem that I thought would go away when I got stats to work...my weapons all say "Invulnerable" when you try to attack with a race other than non-standard? Is this because said races aren't registered to be able to use said class or what's that about?

Was using a rusty dagger, no level req obviously, and still invuln on melee hits?
Reply With Quote
  #8  
Old 10-20-2013, 01:33 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
Default

I have mine setup with only Human Pirates, was using a monk and gave him a club, he hit fine with it. Then permaraced him to a warrior, gave him rusty dagger, and again was fine.

What race class combo you trying so I can try building it on my end as well?

Also, are you attacking a mob that is invulnerable to non magical items by chance?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:11 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3