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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

10-19-2013, 07:04 PM
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Hill Giant
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Join Date: Sep 2008
Location: So. California
Posts: 219
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Yea, sorry, dont mind me..trying to do 15 things at once 
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10-19-2013, 07:05 PM
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Sarnak
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Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by rencro
Yea, sorry, dont mind me..trying to do 15 things at once 
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/10char xD lol
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10-20-2013, 01:01 AM
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Hill Giant
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Join Date: Sep 2008
Location: So. California
Posts: 219
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65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make it 65535+65536=131071
With that the items stats will work.. This still shows ALL for races in items listed as 65535 but will not work for shrouds, so needs to be patched to show all classes minus shroud when item has 65535 in db...
This does show "Shroud" as class if item race is set to 65536..
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10-20-2013, 03:24 AM
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Sarnak
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Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by rencro
65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make it 65535+65536=131071
With that the items stats will work.. This still shows ALL for races in items listed as 65535 but will not work for shrouds, so needs to be patched to show all classes minus shroud when item has 65535 in db...
This does show "Shroud" as class if item race is set to 65536..
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I'll try this suggestion tomorrow, thanks!
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10-20-2013, 03:36 AM
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Sarnak
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Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by rencro
65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make it 65535+65536=131071
With that the items stats will work.. This still shows ALL for races in items listed as 65535 but will not work for shrouds, so needs to be patched to show all classes minus shroud when item has 65535 in db...
This does show "Shroud" as class if item race is set to 65536..
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Ok so new problem that I thought would go away when I got stats to work...my weapons all say "Invulnerable" when you try to attack with a race other than non-standard? Is this because said races aren't registered to be able to use said class or what's that about?
Was using a rusty dagger, no level req obviously, and still invuln on melee hits?
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10-20-2013, 01:33 PM
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Hill Giant
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Join Date: Sep 2008
Location: So. California
Posts: 219
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I have mine setup with only Human Pirates, was using a monk and gave him a club, he hit fine with it. Then permaraced him to a warrior, gave him rusty dagger, and again was fine.
What race class combo you trying so I can try building it on my end as well?
Also, are you attacking a mob that is invulnerable to non magical items by chance?
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10-20-2013, 01:44 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,604
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Quote:
Originally Posted by rencro
I have mine setup with only Human Pirates, was using a monk and gave him a club, he hit fine with it. Then permaraced him to a warrior, gave him rusty dagger, and again was fine.
What race class combo you trying so I can try building it on my end as well?
Also, are you attacking a mob that is invulnerable to non magical items by chance?
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I hopped on his server, he was playing a Gnoll Warrior I believe and he was attacking normal mobs such as 'a rodent' in North Qeynos and it was invulnerable to all his attacks.
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10-20-2013, 01:52 PM
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Sarnak
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Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by Kingly_Krab
I hopped on his server, he was playing a Gnoll Warrior I believe and he was attacking normal mobs such as 'a rodent' in North Qeynos and it was invulnerable to all his attacks.
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Yup :(
Also, although it LOOKs like stats are working on my gnoll, my HP and Mana will not regen above my "naked" stats when I equip items :(.
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