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Old 10-19-2013, 11:06 PM
Silentrath
Fire Beetle
 
Join Date: Nov 2004
Posts: 29
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Anyone with some insight into this?
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  #2  
Old 10-19-2013, 11:51 PM
Vexyl
Hill Giant
 
Join Date: Oct 2009
Location: U.S.A.
Posts: 197
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Are you expecting to instantly zone after teleporting to the exact coordinates? What happens when you approach the coordinates instead of teleporting to them?
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  #3  
Old 10-20-2013, 02:40 PM
Silentrath
Fire Beetle
 
Join Date: Nov 2004
Posts: 29
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Quote:
Originally Posted by Vexyl View Post
Are you expecting to instantly zone after teleporting to the exact coordinates? What happens when you approach the coordinates instead of teleporting to them?
Yes I expect to zone once I teleport to those coords, cause in the zone_point table its like X:9999999 Y:250(just a number) then Z: 4( or something).

That doesn't trigger a zone load, and then walking there manually is impossible.


Quote:
Originally Posted by Township EQ View Post
Since I've been doing a ton of this.. just a quick heads up.. zone lines that are really long like for exampe qeynos to qeynos hills where it will zone you in based on the location you zoned from qeynos are not editable via the zone points table. I believe they are part of the actual zone in the actual zone file, but i'm not sure why, just a theory.

I've been creating npcs on a proximity script that zone you.

Is there a way to extract all the zone line coords from the zone files? I thought the zone lines would be controlled via the zone_points table.

How do you do the proximity? Do you have coords and then a proximity?
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  #4  
Old 10-20-2013, 03:05 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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Quote:
Originally Posted by Silentrath View Post
Yes I expect to zone once I teleport to those coords, cause in the zone_point table its like X:9999999 Y:250(just a number) then Z: 4( or something).

That doesn't trigger a zone load, and then walking there manually is impossible.





Is there a way to extract all the zone line coords from the zone files? I thought the zone lines would be controlled via the zone_points table.

How do you do the proximity? Do you have coords and then a proximity?

Zone lines are controlled via the zone points tables but not the zone lines that fit the description of what I posted. Here is my simple script for a zoneline via invisible npc.. it has a name of "_" and is race 240 with bodytype 11 so it is pretty hard to find even with MQ maps.

This is my custom zoneline for West Commonlands to East Karana.

Code:
sub EVENT_SPAWN	{ 

	        my $one = $x - 1000;
                my $two = $x + 10;
                my $thr = $y - 3000;
                my $fou = $y + 3000;
                my $fiv = $z - 100;
                my $six = $z + 100;
                quest::set_proximity($one,$two,$thr,$fou,$fiv,$six);
		quest::settimer("Spawn",1);
	} 

sub EVENT_ENTER {
  {
	      $client->Message(0,"You spot a bridge over the horizon.");
              quest::movepc(15,862,15,-33,193)
  }
}
I also have a customized zoneline for the old Plane of Fear tunnel that goes into mistmoore.. the proximities on this guy are way smaller because its not all the way across a zone, just in the little space of those tunnels:

Code:
sub EVENT_SPAWN	{ 

	            my $one = $x - 30;
                my $two = $x + 30;
                my $thr = $y - 30;
                my $fou = $y + 30;
                my $fiv = $z - 30;
                my $six = $z + 30;
        quest::set_proximity($one,$two,$thr,$fou,$fiv,$six);
		quest::settimer("Spawn",1);
	} 

sub EVENT_ENTER {
  {
    quest::zone(mistmoore);
  }
}
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