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  #1  
Old 10-21-2013, 05:40 PM
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Drakiyth
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Join Date: Apr 2012
Posts: 545
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VARLYNDRIA 2 NEWS

Notice: I have been sick with a nasty flu for almost a week now so it has really slowed down production on the server.


NEW WEBSITE DESIGN
Varlyndria 2 has a new website design and a new forums. These forums will replace the Varlyndria: Ascension forums.

FIRE PREVIEW



SPELL STONE TYPES

• TYPE 1: Opener - Opener spells have a long cast time on them but deal tremendous damage. They are best used
at the very start of combat to out-right destroy or severely harm your enemy.

• TYPE 2: Follow-Up - Follow-Up spells should be used after the Opener but can be used all during a fight when
they are up. These spells are instant cast and have long recharge times.

• TYPE 3: Rotation - Rotation spells are easily cast during a fight with their fast cast times and are usually on medium recharge times.

• TYPE 4: Area Blast - Area Blast spells hit everything around you or your group and are used for mass killing or healing.

• TYPE 5: Beneficial - Beneficial spells either target the caster or another player with a positive effect or healing value.

• TYPE 6: Special - Special spells can be anything to make that set unique in some way. Example: extra heal, damage, pet etc.
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  #2  
Old 10-23-2013, 11:07 PM
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Drakiyth
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Join Date: Apr 2012
Posts: 545
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SPELL STONE AUGMENT IDEA HAS BEEN AXED - 10/23/13
The spell stone augment idea has been axed due to too many complications
within the database and things not working correctly as they should. The
system was buggy and very choppy and I have decided to go back to the
drawing board on V2's system. The class role charms work great however, and
will be staying put. I've got some ideas to give players that old-school path feel
but much different this time around as I still want to give all classes the ability
to be anything they want.

Stay tuned...
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  #3  
Old 10-25-2013, 07:32 PM
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Drakiyth
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Join Date: Apr 2012
Posts: 545
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DEVELOPMENT NEWS

• TRINITY MASTERY SYSTEM - This new system is going to allow players to join various
factions that specialize in different themes like the old path system, however this time around, players will be able
to join a total of three factions to build their character with. The powers you learn from these factions are based
on what class you have chosen and its resource used to cast abilities. In EQ there are three types of ability
use: Disciplines, Spells and Songs. The Trinity is basically one of three class types that casts spells, use pure
endurance disciplines or sings songs (bards). When a player joins a faction they will also need to continue to improve
their reputation with that faction to further learn any new abilities the faction can offer them. Players won't just be
handed all of their abilities this time like Varlyndria: Ascension. They will need to work and prove themselves to
earn access to them.

EXAMPLE: BARD FIRE SONGS WHEN JOINING THE FLAMECALLER FACTION (NOT OFFICIAL)
LEVEL: 01: Scorching Melody
LEVEL: 05: Searing Song
LEVEL: 10: Theme of Burning
LEVEL: 15: Aria of Fire
LEVEL: 20: Call Fire Sprite 1
LEVEL: 25: Lyric of Warmth
LEVEL: 30: Carol of Smoke
LEVEL: 35: Call Fire Sprite 2
LEVEL: 40: Theme of Melting
LEVEL: 45: Dance of Flame
LEVEL: 50: Call Fire Sprite 3

EXAMPLE: WAR, MNK, BER AND ROG FIRE DISCS WHEN JOINING THE FLAMECALLER FACTION (NOT OFFICIAL)
LEVEL: 01: Burning Rush
LEVEL: 05: Searing Slam
LEVEL: 10: Fire Heart
LEVEL: 15: Call Fire Goblin 1
LEVEL: 20: Cinder Slash
LEVEL: 25: Ash Vice
LEVEL: 30: Searing Slam 2
LEVEL: 35: Inferno Spin
LEVEL: 40: Call Fire Orc 1
LEVEL: 45: Flame Stance
LEVEL: 50: Whirling Fireball

• VARLYNDRIA 2 MASTERY FACTIONS
NOTE: Players can join one of these factions at level 1, 20 and 50 for a total of 3 factions. Faction masters will teach
players new abilities based on their class type (song/disc/spell) and current reputation within that faction. Players will
need to get their reputation up with that faction before they can learn what it offers. Raising your reputation will be done
from completing quests with that faction or offering valuable items to its cause.

STARTER FACTIONS - WILL BE RELEASED AT LAUNCH
• Flamecallers - Faction that specializes in fire and the molten earth.
• Icebringers - Faction that specializes in ice and the arctic cold.
• Earth Wardens - Faction that specializes in nature and wild beasts.
• Stormseekers - Faction that specializes in lightning and wind storms.
• Weapon Masters - Faction that specializes in offensive melee combat.
• Guardians - Faction that specializes in defensive combat.
• Hunters - Faction that specializes in ranged combat and trap making.

EXPANSION FACTIONS - WILL BE RELEASED IN PACKAGES OF 2 EVERY OTHER WEEK OR SO.
• Radiant Champions - Faction that specializes in light and heavenly power.
• Dark Heretics - Faction that specializes in darkness and hellish power.
• Twisted Animators - Faction that specializes in chaos, sonic waves and puppets.
• Distortionists - Faction that specializes in psionic powers and illusions.
• Arcanists - Faction that specializes in arcane forces and magical enhancements.
• Rotfeasters - Faction that specializes in plagues and vermin control.
• Bloodlords - Faction that specializes in anatomical alteration and restoration.
• Nightshades - Faction that specializes in poisons and stealthy combat.
• Abyssalists - Faction that specializes in water and sea creatures.
• Deathspeakers - Faction that specializes in undead, spirits and bone magic.
• Arcane Engineers - Faction that specializes in clock work robots and powerful golems.
• Timeweavers - Faction that specializes in time and cosmic energies.
• ????????????? - More to come after these.
• ????????????? - More to come after these.
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  #4  
Old 10-25-2013, 07:40 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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Quote:
Originally Posted by Drakiyth View Post
DEVELOPMENT NEWS

• TRINITY MASTERY SYSTEM - This new system is going to allow players to join various
factions that specialize in different themes like the old path system, however this time around, players will be able
to join a total of three factions to build their character with. The powers you learn from these factions are based
on what class you have chosen and its resource used to cast abilities. In EQ there are three types of ability
use: Disciplines, Spells and Songs. The Trinity is basically one of three class types that casts spells, use pure
endurance disciplines or sings songs (bards). When a player joins a faction they will also need to continue to improve
their reputation with that faction to further learn any new abilities the faction can offer them. Players won't just be
handed all of their abilities this time like Varlyndria: Ascension. They will need to work and prove themselves to
earn access to them.

EXAMPLE: BARD FIRE SONGS WHEN JOINING THE FLAMECALLER FACTION (NOT OFFICIAL)
LEVEL: 01: Scorching Melody
LEVEL: 05: Searing Song
LEVEL: 10: Theme of Burning
LEVEL: 15: Aria of Fire
LEVEL: 20: Call Fire Sprite 1
LEVEL: 25: Lyric of Warmth
LEVEL: 30: Carol of Smoke
LEVEL: 35: Call Fire Sprite 2
LEVEL: 40: Theme of Melting
LEVEL: 45: Dance of Flame
LEVEL: 50: Call Fire Sprite 3

EXAMPLE: WAR, MNK, BER AND ROG FIRE DISCS WHEN JOINING THE FLAMECALLER FACTION (NOT OFFICIAL)
LEVEL: 01: Burning Rush
LEVEL: 05: Searing Slam
LEVEL: 10: Fire Heart
LEVEL: 15: Call Fire Goblin 1
LEVEL: 20: Cinder Slash
LEVEL: 25: Ash Vice
LEVEL: 30: Searing Slam 2
LEVEL: 35: Inferno Spin
LEVEL: 40: Call Fire Orc 1
LEVEL: 45: Flame Stance
LEVEL: 50: Whirling Fireball

• VARLYNDRIA 2 MASTERY FACTIONS
NOTE: Players can join one of these factions at level 1, 20 and 50 for a total of 3 factions. Faction masters will teach
players new abilities based on their class type (song/disc/spell) and current reputation within that faction. Players will
need to get their reputation up with that faction before they can learn what it offers. Raising your reputation will be done
from completing quests with that faction or offering valuable items to its cause.

STARTER FACTIONS - WILL BE RELEASED AT LAUNCH
• Flamecallers - Faction that specializes in fire and the molten earth.
• Icebringers - Faction that specializes in ice and the arctic cold.
• Earth Wardens - Faction that specializes in nature and wild beasts.
• Stormseekers - Faction that specializes in lightning and wind storms.
• Weapon Masters - Faction that specializes in offensive melee combat.
• Guardians - Faction that specializes in defensive combat.
• Hunters - Faction that specializes in ranged combat and trap making.

EXPANSION FACTIONS - WILL BE RELEASED IN PACKAGES OF 2 EVERY OTHER WEEK OR SO.
• Radiant Champions - Faction that specializes in light and heavenly power.
• Dark Heretics - Faction that specializes in darkness and hellish power.
• Twisted Animators - Faction that specializes in chaos, sonic waves and puppets.
• Distortionists - Faction that specializes in psionic powers and illusions.
• Arcanists - Faction that specializes in arcane forces and magical enhancements.
• Rotfeasters - Faction that specializes in plagues and vermin control.
• Bloodlords - Faction that specializes in anatomical alteration and restoration.
• Nightshades - Faction that specializes in poisons and stealthy combat.
• Abyssalists - Faction that specializes in water and sea creatures.
• Deathspeakers - Faction that specializes in undead, spirits and bone magic.
• Arcane Engineers - Faction that specializes in clock work robots and powerful golems.
• Timeweavers - Faction that specializes in time and cosmic energies.
• ????????????? - More to come after these.
• ????????????? - More to come after these.
The work being put into this is pretty damn extensive. Looks like it will be great, Drak.
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  #5  
Old 11-07-2013, 02:26 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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Thank you for the support, Township. I'm doing everything I can to make V2 a new experience for everybody but also
more fun than my previous installments with this new faction system. Giving players a real mmorpg feeling as they progress
and earn their special powers in a modified version of the everquest they already know and love.


I've been hard at work figuring out how this new system will work and it has taken a lot of trial and error with many systems
that were designed being scratched and redone from start because of them simply not working out. I finally feel I have the
system where it needs to be and this will speed up the progression of the server significantly. Players will be able to talk to
the recruiter of the factions in the guild lobby and when they join will gain access to their headquarters which will be placed
in various areas of Norrath.

Here is a pic of the Flamecaller's Headquarters.



Players need to earn faction levels to learn new spells, songs or disciplines (based on which class type you are)

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  #6  
Old 11-08-2013, 03:18 PM
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Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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All faction headquarters will have npcs to gain faction from by completing quests for them. If you do
somehow bypass a faction level, that npc will have no use for you anymore and won't accept items you
give it or give you a quest. You can still climb to the top of your reputation with relic turn-ins but you'll
miss out on some cool quest items if you do so. Players can earn other things besides faction and money
as well as they progress further, such as weapons and armors related to their faction.

Example: Completing the Amateur Flamecaller quest will reward a fire dagger and fire maul to the player
as well as give them 200 reputation points with the Flamecallers, allowing them access to their new
spells/songs/disciplines.





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  #7  
Old 11-14-2013, 06:20 AM
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Drakiyth
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Join Date: Apr 2012
Posts: 545
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I have had a lot of what you would call "real life struggles" lately with so many different things going on in my life, but I
have still put what time I can fit in into the server and it's coming along pretty good. Here is a snap of the Icebringers Guild
which is located inside Everfrost. The tomes below are earned by becoming a member and you earn higher level ones by
completing quests/turning in relics/getting your faction up with your current guild. You can get a second guild choice at
30 and a final guild choice at 50 for 3 guilds to work faction on to make your character extremely elite.


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