Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 10-26-2013, 01:38 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
Default

First, why are you defining client in a client script?

$client-> literally works......


You're defining a NEW $client object with an uppercase C in Client, was this intentional? If so, why?


Also, why are you redining what $client is more than once?? Aside from the fact you don't have to do it, at all, you're doing it once in spell effects for no reason and then again for lifetap????
Reply With Quote
  #2  
Old 10-26-2013, 01:42 AM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
Default

Quote:
Originally Posted by Fadedspirit View Post
First, why are you defining client in a client script?

$client-> literally works......


You're defining a NEW $client object with an uppercase C in Client, was this intentional? If so, why?


Also, why are you redining what $client is more than once?? Aside from the fact you don't have to do it, at all, you're doing it once in spell effects for no reason and then again for lifetap????
Someone I asked help with while it wasn't working gave me something to try and I just left it in there.. Either way, your post isn't very helpful.
Reply With Quote
  #3  
Old 10-26-2013, 01:45 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by Fadedspirit View Post
First, why are you defining client in a client script?

$client-> literally works......


You're defining a NEW $client object with an uppercase C in Client, was this intentional? If so, why?
First - Because it is not a client script - it's a spell script. $caster_id is the exported object of this trigger EVENT:

Code:
                case EVENT_SPELL_EFFECT_CLIENT:
		case EVENT_SPELL_EFFECT_NPC:
		case EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT:
                case EVENT_SPELL_EFFECT_BUFF_TIC_NPC:
		{
			ExportVar(packagename.c_str(), "caster_id", extradata);
			break;
		}
Second - GetTarget() is a valid mob method

Third - He made a syntax error

Code:
sub EVENT_SPELL_EFFECT_CLIENT {
	my $client = $entity_list->GetClientByID($caster_id);
	my $ClientTarget = $Client->GetTarget();
	if($ClientTarget->IsNPC()) {	 
		TESTLIFETAP();
	}
}
Should be:

Code:
sub EVENT_SPELL_EFFECT_CLIENT {
	my $Client = $entity_list->GetClientByID($caster_id);
	my $ClientTarget = $Client->GetTarget();
	if($ClientTarget->IsNPC()) {	 
		TESTLIFETAP();
	}
}
You're making your own client object - since client is not implied you have to fetch it through the data that is exported to the sub.

There is no need to respond in such a way - he legitimately asked for help.
Reply With Quote
  #4  
Old 10-26-2013, 01:50 AM
Fadedspirit
Sarnak
 
Join Date: Jan 2007
Posts: 48
Default

Quote:
Originally Posted by Akkadius View Post
First - Because it is not a client script - it's a spell script. $caster_id is the exported object of this trigger EVENT:

Code:
                case EVENT_SPELL_EFFECT_CLIENT:
		case EVENT_SPELL_EFFECT_NPC:
		case EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT:
                case EVENT_SPELL_EFFECT_BUFF_TIC_NPC:
		{
			ExportVar(packagename.c_str(), "caster_id", extradata);
			break;
		}
Second - GetTarget() is a valid mob method

Third - He made a syntax error

Code:
sub EVENT_SPELL_EFFECT_CLIENT {
	my $client = $entity_list->GetClientByID($caster_id);
	my $ClientTarget = $Client->GetTarget();
	if($ClientTarget->IsNPC()) {	 
		TESTLIFETAP();
	}
}
Should be:

Code:
sub EVENT_SPELL_EFFECT_CLIENT {
	my $Client = $entity_list->GetClientByID($caster_id);
	my $ClientTarget = $Client->GetTarget();
	if($ClientTarget->IsNPC()) {	 
		TESTLIFETAP();
	}
}
You're making your own client object - since client is not implied you have to fetch it through the data that is exported to the sub.

There is no need to respond in such a way - he legitimately asked for help.
Sorry, didn't see it was a spell script.

Also, the way I replied wasn't any different than what many would reply. There are only a few people whom are actually nice when it comes to code . Doesn't excuse me, but just saying.

Reply With Quote
  #5  
Old 10-26-2013, 01:51 AM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
Default

Quote:
Originally Posted by Akkadius View Post
First - Because it is not a client script - it's a spell script. $caster_id is the exported object of this trigger EVENT:

Code:
                case EVENT_SPELL_EFFECT_CLIENT:
		case EVENT_SPELL_EFFECT_NPC:
		case EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT:
                case EVENT_SPELL_EFFECT_BUFF_TIC_NPC:
		{
			ExportVar(packagename.c_str(), "caster_id", extradata);
			break;
		}
Second - GetTarget() is a valid mob method

Third - He made a syntax error

Code:
sub EVENT_SPELL_EFFECT_CLIENT {
	my $client = $entity_list->GetClientByID($caster_id);
	my $ClientTarget = $Client->GetTarget();
	if($ClientTarget->IsNPC()) {	 
		TESTLIFETAP();
	}
}
Should be:

Code:
sub EVENT_SPELL_EFFECT_CLIENT {
	my $Client = $entity_list->GetClientByID($caster_id);
	my $ClientTarget = $Client->GetTarget();
	if($ClientTarget->IsNPC()) {	 
		TESTLIFETAP();
	}
}
You're making your own client object - since client is not implied you have to fetch it through the data that is exported to the sub.

There is no need to respond in such a way - he legitimately asked for help.
Fixed the syntax error.

Quote:
Originally Posted by Fadedspirit View Post
Sorry, didn't see it was a spell script.

Also, the way I replied wasn't any different than what many would reply. There are only a few people whom are actually nice when it comes to code . Doesn't excuse me, but just saying.

And your post seemed pretty rude.. I've come across many people in this community who can be knowledgeable and nice at the same time. I am posting in the correct forum, which is a support forum. Either way, I just want to get this to work. I'm new at this, sorry for the syntax error.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:52 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3