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Old 11-03-2013, 06:13 PM
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Uleat
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Definitely trust lerxst! He's set me straight more times than I can remember

I agree that the client logs probably won't yield anything in this case, especially since there's a 28-second difference between the messages.


[If if turns out to be your server...]

Going on the assumption of an autoloot->cursor pickup->delete action, this is the only segment of code I see that will cause this exact sequence:
https://github.com/EQEmu/Server/blob...tory.cpp#L1153

And since this is a fail return scenario, the resync code kicks in for the final message.


Hopefully something in this con-check will jog your memory or, at least, point us in the right direction


EDIT: Looking at this closer, there appears to be only 2 cases where the server will 'World Kick' you..that link is one of them.
This doesn't include the perl or lua interpreters, which would bring into account script files...
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