This is the closest thread I found to an idea I had.
As far as copyright issues if we were to rip out (read remove) all SOE textures and "fix" some obviously broke or misaligned geometry and also fix the poly count in some areas would this not be our own creation and not something SOE could cry "copyright" on?
My idea is to extract all zone files, edit out textures, fix the bad/old geometry and save back to the s3d format the client knows how to use.
Eventually I would like to have our own format so any opensource client project that ever does get somewhere can utilize it and be 100% opensource and no copyright but still hold the real EQ feel.
What I need is a sane way to extract current content. A sane way to edit it, I do have 3dsmax and maya but I am not well versed in their operation yet. Tho its things like this that self teach me. Then finally I need a way to pack the final result back to a s3d.
If anyone can help please PM me with details and don't post here. We don't need a ready made tool for unsavory folk to hack a community server with geometry exploits.
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Just another face in the crowd..
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