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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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12-03-2013, 12:38 PM
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Discordant
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Join Date: Sep 2009
Posts: 269
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When I first started tinkering with emu I was going to try a pvp server that could possibly refresh the attitude that you used to be able to find on Tallon Zek. Early on a lot of people had a role-played attitude about it and the server was basically PvE with real accountability.
The idea might not fit what you're wanting to do, but I'll share it because I would love to see it realized, especially by people with experience handling the issues that come with PvP servers.
Basically everyone starts out on the same team, Harmony, or whatever you want to call it.
Once you get a certain amount of people the server picks one at random and presents a popup trying to entice them to Discord. (That's where Discordant Whisper came from, which ended up being pure PvE)
You would probably need to tweak the ratio, but the idea is to maintain a pool of outlaws. I was thinking 1 in 10, but it really depends on your total population.
You could be grouped up with someone and they could suddenly be able to attack you, assuming they decide to go rogue. I figured I would announce the killer and the killed so that people are compelled to start tracking them.
The idea is to get as many kills as you can before you are taken down, or even group up with other discordants if possible. You could set up leaderboards based on longest time alive, longest streak, etc.
Once you die from any PvP encounter, regardless of team, you get put on a third team, Contemplation. In this state you cannot engage or be engaged in any kind of PvP. This way someone who is in a PvE mood can avoid being griefed, but buffs and heals would have to be set up as same team only.
After a period of time, maybe a few hours, you revert to Harmony automatically. Alternatively, you could complete a relatively simple quest to get there quicker. That way you could get back to the action with enough delay to prevent bind rushing.
I had most of it coded but I gave up after seeing how common cheats were in use just in PvE. I didn't think I could keep up with all of the necessary babysitting.
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12-03-2013, 04:10 PM
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Sarnak
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Join Date: Dec 2007
Posts: 70
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You know, maybe this is peeing on your thread or something, I don't know.
But with the population of most of these emu servers how can you possibly have a pvp server?
Seems to me it is uncommon to have more than 5 or 10 people on at a time for most. A few seem to get into the 20 to 40 range.
A very few have more, then you have the bot army servers and P1999.
PVP has always been less popular than PVE.
So how many guys can you expect to play on a PVP server?
10 people on the server... just doesn't seem very interesting. More like Spy vs. Spy.
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12-03-2013, 04:14 PM
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Sarnak
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Join Date: Dec 2010
Posts: 64
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Usually the PvP servers bring in a population of anywhere from 50-100 players, at least, at launch. EQ PvP has a small community, but it is very popular with a few hundred of us, who are constantly lurking forums for something new.
When Project1999 PvP was release, we saw over 600 players try out the server. Unfortauntely, it died out quite severely and now is in the 100 player range (which is still good), but players want something new due to the #1 guild on P99 PvP just dominating everything based on gear and numbers.
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12-03-2013, 05:25 PM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Quote:
Originally Posted by Lane
Usually the PvP servers bring in a population of anywhere from 50-100 players, at least, at launch. EQ PvP has a small community, but it is very popular with a few hundred of us, who are constantly lurking forums for something new.
When Project1999 PvP was release, we saw over 600 players try out the server. Unfortauntely, it died out quite severely and now is in the 100 player range (which is still good), but players want something new due to the #1 guild on P99 PvP just dominating everything based on gear and numbers.
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See that's exactly the sort of thing I want to avoid for DotaQuest I want a flexible server that isn't designed around hefty requirements in order to compete and sporadic enough that no one can easily just dominate and be king of the hill indefinitely.
I really want a different kind of PVE/PVP hybrid experience where it's not simply a case of a player coming along and zerging you or ganking you at low health. I'd like to design a little of that randomness into the PVE as well so it's hard to know what to expect. A group might be planning a gank then get blindsided as a result of a quest turn in another zone.
A lot of PVP/PVE gaming is a bit stale in my eyes and in need of innovation from developers daring enough to step outside the box a bit and try out brash and different new idea's. Some games are bit too linear or predictable and boring due to it.
__________________
"We are all on the same team, and I think not enough people realize this."
- Leetsauce
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12-03-2013, 07:48 PM
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Hill Giant
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Join Date: Jun 2010
Posts: 105
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I always liked how eq2 pvp worked with the goods (qeynos) the bads (freeport)...then they introduced neutrals, this is were it got interesting, if you chose to become neutral you were kos to both sides, so it was just pure mahem from then on. Was a quest of some sorts to become neutral and they had there own little camp to go to.
I also loved the TZ style from back in the day. I hated pandemonium so much but tbh my most hated nemesis was in a guild called Liberation of the underfoot...lil guy had a faster pc than me at the time so he would just zone camp me or corpse camp me. But the 4 teams (humans, darks, shorts, elves) was pretty awsome.
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12-03-2013, 07:54 PM
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Discordant
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Join Date: Sep 2009
Posts: 269
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Quote:
Originally Posted by atrayas
my most hated nemesis was in a guild called Liberation of the underfoot
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I was one of the first members of LotU. I used to hunt with a rogue that went by Pheelmi. We always used to joke that someday we would be reminiscing in public and get attacked by someone we killed.
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12-03-2013, 08:01 PM
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Fire Beetle
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Join Date: Oct 2007
Posts: 20
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loved TZ, was in human team guilds and a couple of 'darky' guilds.
The problem with PvP on EMU is there are so many freakin cheaters which takes the fun out of it. There were probably cheaters back in the day, but I bet there were far fewer percentage wise.
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12-03-2013, 04:16 PM
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Sarnak
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Join Date: Dec 2010
Posts: 64
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Quote:
Originally Posted by Tabasco
When I first started tinkering with emu I was going to try a pvp server that could possibly refresh the attitude that you used to be able to find on Tallon Zek. Early on a lot of people had a role-played attitude about it and the server was basically PvE with real accountability.
The idea might not fit what you're wanting to do, but I'll share it because I would love to see it realized, especially by people with experience handling the issues that come with PvP servers.
Basically everyone starts out on the same team, Harmony, or whatever you want to call it.
Once you get a certain amount of people the server picks one at random and presents a popup trying to entice them to Discord. (That's where Discordant Whisper came from, which ended up being pure PvE)
You would probably need to tweak the ratio, but the idea is to maintain a pool of outlaws. I was thinking 1 in 10, but it really depends on your total population.
You could be grouped up with someone and they could suddenly be able to attack you, assuming they decide to go rogue. I figured I would announce the killer and the killed so that people are compelled to start tracking them.
The idea is to get as many kills as you can before you are taken down, or even group up with other discordants if possible. You could set up leaderboards based on longest time alive, longest streak, etc.
Once you die from any PvP encounter, regardless of team, you get put on a third team, Contemplation. In this state you cannot engage or be engaged in any kind of PvP. This way someone who is in a PvE mood can avoid being griefed, but buffs and heals would have to be set up as same team only.
After a period of time, maybe a few hours, you revert to Harmony automatically. Alternatively, you could complete a relatively simple quest to get there quicker. That way you could get back to the action with enough delay to prevent bind rushing.
I had most of it coded but I gave up after seeing how common cheats were in use just in PvE. I didn't think I could keep up with all of the necessary babysitting.
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This is a very cool idea but I think the idea of harmony for us is a little too passive. I really do like the "murderer" flag idea though
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12-03-2013, 04:28 PM
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Hill Giant
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Join Date: Jul 2005
Location: Felwithe
Posts: 192
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Guildwars.
__________________
lol.
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