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  #1  
Old 12-03-2013, 04:14 PM
Lane
Sarnak
 
Join Date: Dec 2010
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Usually the PvP servers bring in a population of anywhere from 50-100 players, at least, at launch. EQ PvP has a small community, but it is very popular with a few hundred of us, who are constantly lurking forums for something new.

When Project1999 PvP was release, we saw over 600 players try out the server. Unfortauntely, it died out quite severely and now is in the 100 player range (which is still good), but players want something new due to the #1 guild on P99 PvP just dominating everything based on gear and numbers.
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  #2  
Old 12-03-2013, 05:25 PM
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knowom
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Quote:
Originally Posted by Lane View Post
Usually the PvP servers bring in a population of anywhere from 50-100 players, at least, at launch. EQ PvP has a small community, but it is very popular with a few hundred of us, who are constantly lurking forums for something new.

When Project1999 PvP was release, we saw over 600 players try out the server. Unfortauntely, it died out quite severely and now is in the 100 player range (which is still good), but players want something new due to the #1 guild on P99 PvP just dominating everything based on gear and numbers.
See that's exactly the sort of thing I want to avoid for DotaQuest I want a flexible server that isn't designed around hefty requirements in order to compete and sporadic enough that no one can easily just dominate and be king of the hill indefinitely.

I really want a different kind of PVE/PVP hybrid experience where it's not simply a case of a player coming along and zerging you or ganking you at low health. I'd like to design a little of that randomness into the PVE as well so it's hard to know what to expect. A group might be planning a gank then get blindsided as a result of a quest turn in another zone.

A lot of PVP/PVE gaming is a bit stale in my eyes and in need of innovation from developers daring enough to step outside the box a bit and try out brash and different new idea's. Some games are bit too linear or predictable and boring due to it.
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  #3  
Old 12-03-2013, 07:48 PM
atrayas
Hill Giant
 
Join Date: Jun 2010
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I always liked how eq2 pvp worked with the goods (qeynos) the bads (freeport)...then they introduced neutrals, this is were it got interesting, if you chose to become neutral you were kos to both sides, so it was just pure mahem from then on. Was a quest of some sorts to become neutral and they had there own little camp to go to.

I also loved the TZ style from back in the day. I hated pandemonium so much but tbh my most hated nemesis was in a guild called Liberation of the underfoot...lil guy had a faster pc than me at the time so he would just zone camp me or corpse camp me. But the 4 teams (humans, darks, shorts, elves) was pretty awsome.
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Old 12-03-2013, 07:54 PM
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Tabasco
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Quote:
Originally Posted by atrayas View Post
my most hated nemesis was in a guild called Liberation of the underfoot
I was one of the first members of LotU. I used to hunt with a rogue that went by Pheelmi. We always used to joke that someday we would be reminiscing in public and get attacked by someone we killed.
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  #5  
Old 12-03-2013, 08:01 PM
djlegit83
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Join Date: Oct 2007
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loved TZ, was in human team guilds and a couple of 'darky' guilds.

The problem with PvP on EMU is there are so many freakin cheaters which takes the fun out of it. There were probably cheaters back in the day, but I bet there were far fewer percentage wise.
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  #6  
Old 12-04-2013, 12:33 AM
Lane
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Join Date: Dec 2010
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Quote:
Originally Posted by djlegit83 View Post
loved TZ, was in human team guilds and a couple of 'darky' guilds.

The problem with PvP on EMU is there are so many freakin cheaters which takes the fun out of it. There were probably cheaters back in the day, but I bet there were far fewer percentage wise.
Dev them have disabled maps so you can't use MQ2 maps. Also, they have some sort of anti-hacking logging method that if you loaded MQ2, they would know of it pretty quickly and you would be either suspended or banned.
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