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Old 12-23-2013, 01:51 PM
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provocating
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Quote:
Originally Posted by Xarekis View Post
I like the concept of your server, Provocating. However, the prospect of dual-boxing without /stick & /stick hold is not so enticing.

I often have the problem of box-inflation on PEQ. I'd like to stick to dual or trio boxing, but I can't help myself and always revert to my 6-12 boxing ways

A server with a forced limit of two boxes sounds awesome! I'd love to see how it pans out. It will be difficult, of course, to get things done with a small economy in the state the server is in currently, but doable, provided the second box. Traveling is a pain without /stick, though. I understand that if you allow MQ2, you're going to have a difficult time policing just what functions players call- but /follow is dreadful!

Is there any chance you might consider the use of MQ2 strictly for the /stick functionality (not even to mobs, just for accurate following purposes)? It would be a huge improvement for play-ability and long-term enjoyment (less frustrating travel).
Well since I am not versed in /stick maybe you can give me a link or someone could elaborate. In general I am not against anything that does not give a player an unfair advantage over other players, or require code or database changes. Also when you start allowing one thing, it opens up avenues for other things in the future. Sometimes it is better to just have a blanket policy. I will be making it to 65 on all of my characters without even dual boxing, given time. No one should be in a rush to level, stop and smell the flowers, take in the EQ lore and nostalgia.
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Old 12-23-2013, 01:56 PM
Xarekis
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Join Date: Jun 2009
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/stick

It can be used to unfair advantage, imo, in combat, in that it has the capability of automatically placing your rogue, for instance behind the mob. The character would move with the mob, as well. But no combat functions are built into /stick. It's basically a powerful, more accurate /follow. It would prevent many a falling death, or run-past-through-a-mob situations that /follow creates due to latency.

edit: and yes, I understand how one things can potentially lead to another. It's your server, your rules, I was merely inquiring.
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  #3  
Old 12-23-2013, 02:05 PM
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provocating
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Quote:
Originally Posted by Xarekis View Post
/stick

It can be used to unfair advantage, imo, in combat, in that it has the capability of automatically placing your rogue, for instance behind the mob. The character would move with the mob, as well. But no combat functions are built into /stick. It's basically a powerful, more accurate /follow. It would prevent many a falling death, or run-past-through-a-mob situations that /follow creates due to latency.

edit: and yes, I understand how one things can potentially lead to another. It's your server, your rules, I was merely inquiring.
I would definitely take the stance on not allowing it, I think the players attracted to this type of server would probably also agree. We are resourceful players so we will find ways of getting there the old fashioned way. Sure we will die a lot, already have, but we will get there. The first player to get to 51 to start AA's, or the first one to get to a master tailor, they will know they accomplished something.
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Old 12-23-2013, 02:13 PM
Xarekis
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Join Date: Jun 2009
Location: California
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Haha. Ah, well, I may have to try anyway

The prospect of leveling a Tailor and a Blacksmith to craft Acrylia Reinforced gear does sound fun. That's how I got my start on PEQ . . . except, I hired the tailor
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  #5  
Old 12-23-2013, 02:24 PM
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provocating
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Well please stop by. I play a nice mix of characters right now, trying to farm some newbie armor and collect materials for trade skills. We are all helping each other get started, looking out for mats. The vendors in every zone retain sold items so even during a server restart, we can check and see if other players sold something we may need.

I will not be playing for long periods until maybe the 26th or 27th, because of the holidays. From Dec 27 ~ Jan 4 I will be playing a lot. There is one character in the bazaar selling damage shield potions, and sow potions. Smyrna is doing quite well making potions, helping us out. Those potions are making a world of difference helping us get leveled up. When I get to a point of being able to farm items I will also keep a guy in the bazaar during the day to help out anyone coming in.
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