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  #1  
Old 12-24-2013, 03:35 AM
Xarekis
Fire Beetle
 
Join Date: Jun 2009
Location: California
Posts: 16
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Created my Monk and Shaman duo before work today because I couldn't wait, but I soon found out that my monk had all skills trained, and could deliver Flying kicks of 50+ dmg. Iksar mnk and shm, is this intended?
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  #2  
Old 12-24-2013, 09:17 AM
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provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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Quote:
Originally Posted by Xarekis View Post
Created my Monk and Shaman duo before work today because I couldn't wait, but I soon found out that my monk had all skills trained, and could deliver Flying kicks of 50+ dmg. Iksar mnk and shm, is this intended?
I am looking into it right now. Everything is completely vanilla, but yes there does appear to be a problem with new monks. I am looking into it now, thank you so much for finding this so I can get it fixed now.

I found it in several threads, seems like something fairly new.

http://www.eqemulator.org/forums/showthread.php?t=37570

http://www.eqemulator.org/forums/sho...ht=flying+kick

http://www.eqemulator.org/forums/sho...ht=monk+skills

http://www.eqemulator.org/forums/sho...monk+abilities

I am starting a test server today that I will update to the current source, just to see if the problem is there on a vanilla new install.
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  #3  
Old 12-24-2013, 02:12 PM
Xarekis
Fire Beetle
 
Join Date: Jun 2009
Location: California
Posts: 16
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Oh, no problem at all! Thank you for being so quick to look into it! I guess I'll just stick to using the normal Kick and ignore the other skills. Or would it be best to wait- will characters be able to successfully revert to normal skill sets later on?
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Old 12-24-2013, 02:20 PM
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provocating
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Join Date: Nov 2007
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I think when the problem is fixed, then it is fixed. I would imagine the button would not even be clickable. Since it is Christmas I will not have much time to look into it until maybe 12/27 or so. Sorvani has inquired again in a different thread if anyone knows anything about a fix. I think Furniture edited his code to prevent it, so we will see where this goes. I am glad to know it is not a configuration problem though, it is everywhere.

I created a player on a high population server, a level 1 Iksar Monk and eagle struck a rat for 30 points of damage in The Mines of Gloomingdeep. I found proof of this bug dating back to December 2012 on other forums, so it is a longstanding bug that I would bet a lot of players know about.
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  #5  
Old 08-14-2014, 12:01 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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I have been playing on this server for the last two days. It really does have the "P99 without the reverts" feel. I even changed over my usual duo for a single melee type character. Now I can keep a guy in bazaar to buy any tradeskill stuff newbies might wish to unload. I liked P99, but rather hated things like resummoning pets every zone and blind blanking out the entire screen. Being able to add a boxed toon, when I need to, is nice.

I hope the server stays like this. I would be very happy if we move away from the "omg let's raid for loot!" scene and run back to the days of "hey. hunting in the same area. want to group?" I wish we would all move away from the number crunching and just play. If you are looking for a high end raid 24/7 server, this may not be your best choice right now. (unless you bring a guild of people with you) But if you want a character that makes you feel like you did in the old days, this may be the one. If you want to enjoy leveling by forgetting about the numbers and just play a character for the fun of it, this may be the server for you.

Would the server be better with more folks? Yes. (and no, depending on what type of people)
Does it need more people to be a good server? No.
Give it a shot. Level one character to 10. Any character. I dare you to not enjoy it.
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