A static zone (Crescent Reach).
I have verified that the delay is between zoning and object creation (if you wait a bit after zoning in to create the object, it will delete correctly). This is a problem since I have a quest triggering off of proximity, and this occurs before the client is ready.
I thought it might be a delay after zone boot, but no.
I think a better explanation would be that the character must be completely in the zone before the object is created. This kind of makes sense. But the server sees the zone-in completing far sooner than the client.
Perhaps I can spot some way for the server to know when the client is *really* ready. The last thing that occurs for me on the Underfoot client is a 0x173f opcode.
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