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Old 01-30-2014, 10:48 PM
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knowom
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Join Date: Jun 2006
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This gives me a really cool idea on a way to use spawn conditions Day/Night cycles. You could make a city under control by one faction during the day and a different one at night. Kithicor was done similar to that essentially, but doing it with a city is more interesting. You could even phase in certain sets of opposing npc faction spawns to gradually spawn at sunrise and sunset then remaining static for awhile until the next cycle.

Now by phasing them in you could create a cycle of conflict between NPC's during those hours. The dynamics of it could be really impressive you could kind of create a sort of Trojan Horse atmosphere if you will where a city gets ransacked during the night.
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Old 01-30-2014, 11:46 PM
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Nydosa
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Shards of Dalaya has done some of that to a lesser extent. They have merchants and stores closing at night, along with some shady merchants coming out. I could see some more intense rotations being interesting...perhaps gambling, criminals, and drunks that attack you if you get too close. Hehe.
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Old 01-31-2014, 11:42 AM
sorvani
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Qeynos already has the corrupt guards spawning in the evening. Just need to expand upon it.

Quote:
Originally Posted by knowom View Post
This gives me a really cool idea on a way to use spawn conditions Day/Night cycles. You could make a city under control by one faction during the day and a different one at night. Kithicor was done similar to that essentially, but doing it with a city is more interesting. You could even phase in certain sets of opposing npc faction spawns to gradually spawn at sunrise and sunset then remaining static for awhile until the next cycle.

Now by phasing them in you could create a cycle of conflict between NPC's during those hours. The dynamics of it could be really impressive you could kind of create a sort of Trojan Horse atmosphere if you will where a city gets ransacked during the night.
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