Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-12-2014, 05:30 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Quote:
Originally Posted by Secrets
you are considered too mentally unstable to assist in any projects.
I'll bite.

You may feel I'm "unstable" because I like to demonstrate server-related problems, but the EQEMU code-base is becoming more stable due to what the EQBrowser team found and the information I have provided EQEMU developers. Everyone who has played any Emu server knows things don't get done unless you generate attention.

I have yet to see any asset extraction tool (besides the one we created) that is able to do Models, Animations, Textures, Mats, & XML rot/scale/loc all at once.


I am assisting & contributing openly in custom client development, and have made huge strides, are you?
__________________
Browser based EQ project
Reply With Quote
  #2  
Old 02-12-2014, 05:40 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

How to correctly report crash bugs with opcodes: Make a post with which opcodes can be used and how. If you want to provide a proof of concept crash plugin, send the source to one of the devs. If you want to include a tiny snippet, I personally have no problem, but some of the other devs might not.

How not to report crash bugs: Provide a compiled plugin in a public forum without source and not mention which opcodes cause problems.

Note: I like open disclosure on these things, but making it extremely easy for anyone to just grab the plugin and cause havoc is the wrong way to go about it. Calling devs names is also not a good thing. The thing is, more of the problems you've guys found were fixed because of the attacks you performed on servers, not you reporting them responsibly.
Reply With Quote
  #3  
Old 02-12-2014, 05:48 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Quote:
Originally Posted by demonstar55 View Post
Make a post with which opcodes can be used and how. If you want to provide a proof of concept crash plugin, send the source to one of the devs. If you want to include a tiny snippet, I personally have no problem, but some of the other devs might not.
I have done what you described, yet the information is hidden from the public, as is anything that could make the project more stable for anyone starting a server.

It's basically the main problem with EQEMU "open-source development."

You want to gather anyone who has the time and expertise, yet keep it hidden from anyone who could contribute.

It's like a frat or sorority. Only the "cool" kids run the stable code, while everyone else is left in the dark.
__________________
Browser based EQ project
Reply With Quote
  #4  
Old 02-12-2014, 06:00 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

If you're talking about the post you made yesterday, that would fall under doing it wrong.

Repeatedly crashing clients on P99 is also doing it wrong.

How you should of reported it since you seem to be completely incapable of understanding:

Quote:
The opcodes OP_Emote and OP_GMSearchCorpse can be forged with MQ2 sending a non null-terminated payload that causes zone and client crashes.
That provides enough details so a dev can fix it, it also gives one details to build a plugin to cause problems for servers, but that's okay, we need to fix those things. The dev looking at the problem shouldn't have to open up your plugin in IDA to see what you're doing to cause crashes :P
Reply With Quote
  #5  
Old 02-12-2014, 06:03 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

It's deeper than that. Every instance of strlen() is sploitable.

Also in terms of r99/p99, Rogean and I don't exactly have open lines of communication.

He makes it to where I can't communicate with him, so I have to show him.

Quote:
Originally Posted by demonstar55
Calling devs names is also not a good thing
Have not and will not.
__________________
Browser based EQ project
Reply With Quote
  #6  
Old 02-12-2014, 06:11 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Quote:
Originally Posted by Tyen05 View Post
Have not and will not.
You called me names :P
Reply With Quote
  #7  
Old 02-12-2014, 06:13 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

Quote:
Originally Posted by demonstar55 View Post
You called me names :P
I would only call you a pal for contributing posts in my thread, whether in agreement or disagreement.
__________________
Browser based EQ project
Reply With Quote
Reply

Tags
pras eqbrowser.com, unity3d

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:55 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3