Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::General Discussion

Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

View Poll Results: Should #zone be available?
Yes 28 50.91%
No 27 49.09%
Voters: 55. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 11-25-2002, 12:13 PM
exdruid
Fire Beetle
 
Join Date: Sep 2002
Posts: 27
Default

Once the addictive qualities (levels and loot) are put back in, I think you'll see a lot more play. Until that happens city->city teleporting items (sold by NPCs) are a good alternative, but only if you can figure out how to flag them so that they vanish if you zone.

The main problem with #zone is that it's instant, requires nothing, and completely eliminates the danger involved in travel or combat. It would also make griefing a lot easier.

As is the server is in a testing phase. After a pwipe and some rules changes, #zone would kill the fun of the game.

Here's hoping it's all legit soon...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3