Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::General Discussion

Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 11-26-2002, 01:59 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

2 things here.. they implemented way to high of a loot modifer with the 3.13 version ( * 10 chance) which is good for the planes, but crappy everywhere else, and the latest patch compressed the loot packets and an offset.

My version where I set the loot modifier to 2-3 via a database variable drops pretty well at a decent frequency, if you want to fix it , at the end of loottables.cpp, change this.

if( (rand()%100) < (atoi(row[4]) * 10) )

to something more like

if( (rand()%100) < (atoi(row[4]) * 3) )


I made a eq.variable called lootdropmod so you could tweak this number to account for low or high loot chances in a database.

Also, to see the loot on the corpse, you'll need to use the patch prior to the last one until the loot strut is fixed.
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3