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Old 04-04-2014, 06:52 PM
Uleat's Avatar
Uleat
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Join Date: Apr 2012
Location: North Carolina
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I considered that...

But, we would need each item to have a pointer to the const item library as well as a locally managed instance. There would be
more code than the way I'm currently doing it, just for the owning client's benefit.

The bulk of the work is done in sending OP_WearChange's (Mob::SendWearChange). I just added accessors to ItemInst to pull the
'visible' IDFile. And since we already translate all client's OP_WearChange's, I can add a small reference array there to compensate
for invalid client models.


Not an ignorant question and I appreciate feedback like that. Even if I have a set understanding of something, having to explain
myself makes me re-examine my process as I type it out.
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  #2  
Old 04-04-2014, 09:03 PM
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Akkadius
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Making it more complicated than it needs to be. You shouldn't leave it to the code to check a list of valid IT graphics before loading them. If an older client can't load the file that is up to the server operator to make that decision and or maintain client files necessary to do so. It just won't load anything if the client doesn't have the model and that shouldn't be something for the source to try and compensate for
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